Nov 18 2005, 11:05 PM
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Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
Suppressive fire is pn page 144. I quote the annoying part of the rule:
The area remains “suppressed” until the shooting character’s next Action Phase. so if a smuck shoots, it's suppressed for a full turn. If a guy with wired 3 shoots, it's suppressed for 1/3 of a turn. Or if the person with wired 3 wants to suppress an area, he has to spend 3x as much ammo to do so. Has anyone house ruled this? |
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ogbendog Suppressive fire Nov 18 2005, 11:05 PM
Teulisch see, this is why wired reflexes have an edge. you ... Nov 18 2005, 11:19 PM
ogbendog so the supression would last until and if they too... Nov 18 2005, 11:50 PM
Backgammon Look at it this way: the wired 3 sammy can suppres... Nov 19 2005, 12:25 AM
Hasaku Because if all you want to do is suppress for the ... Nov 19 2005, 09:05 PM
FrankTrollman Your opponents only have to roll once to avoid get... Nov 19 2005, 09:17 PM
hobgoblin why would a fast character use supression anyways?... Nov 19 2005, 09:20 PM
Akimbo Anyone who plays paintball or airsoft might know w... Nov 20 2005, 07:25 AM
Azralon QUOTE (Backgammon) Look at it this way: the wired ... Nov 21 2005, 04:46 AM
TheOneRonin Yeah, the way SR4 (and SR3 too) handles surppressi... Nov 22 2005, 02:53 PM
Azralon Rate of fire has indeed always been an unrealistic... Nov 22 2005, 03:21 PM
Antimuppet Maybe it's just me, but shouldn't the chip... Nov 22 2005, 10:11 PM
Azralon Depends on your mission objective, I'd say. Nov 22 2005, 10:17 PM
FrankTrollman The suppressing fire option also represents sprayi... Nov 22 2005, 10:20 PM
mfb depends on the situation, as well. ideally, yes, y... Nov 22 2005, 10:23 PM![]() ![]() |
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