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> Stacking Drug Modifiers..., Become a God for 10xd6 minutes!
Gerald Fitzgeral...
post Nov 21 2005, 04:03 AM
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A brief discussion today with my friend took an interesting turn when we began comparing ShadowRun to MMORPGs. One utility in MMORPGs which we never explored in ShadowRun was a buff/debuff character.

Essentially, by using the drugs in Cannon Companion and ShadowTech, you can stack amazing buffs with only slightly less amazing drawbacks.

JAZZ: for 10xd6 minutes
+2 quickness
+1d6 initiative

KAMAKAZE: for 10xd6 minutes
+1 Body
+1 Quickness
+2 Strength
+1 Willpower
+1d6 initiative
4 boxes of pain tolerance

PSYCHE: for 12 hours - body
+1 Intel
-1 modifier for sustained spells

Those are some serious buffs for 10xd6 minutes. Of course each drug time period is mutually exclusive.

When you come down from the drugs, you suffer the following:

JAZZ: for 10xd6 minutes
8L Stun
-1 quickness
+1 modifiers for all tests

KAMAKAZE: for 10xd6 minutes
6M stun
-1 quickness
-1 willpower
Addiction after 4 uses

PSYCHE:
No drawbacks.

If you include the illegal street drugs (Novacrack gives you 10D Stun when you come down) you can nearly double some attributes.

I suppose my question is, has anyone tried this aggresive buffing tactic? Should these drugs, when used together, have more severe drawbacks? Or is this a way to make someone a combat monster for 10xd6 minutes?

I would never subject myself to these drugs. However, teammates would enjoy my "helpfulness."

What do you think?

Fitz

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