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> Teleportation spells in SR, Moving this discussion from elsewhere
PlatonicPimp
post Dec 15 2005, 10:10 PM
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So, over in the magic formula thread, a small discussion erupted over the viability of teleporation is SR.

In older editions, it was directly stated that teleportation and time travel, or in any other way effecting the space-time continuum, was a big no no.

Personally, I'm totally for this. For one thing, It brings up too many questions on how these things interact with quantum Mechanics/relativity too be answered well.
Does the teleporting character arrive instantly, or at the speed of light? How deos this interact with time? Does an instantly porting character violate relativity? Do they travel back in time?
Secondly, the existence of a reliable, usable teleportation spell with significant range would completely change the travel dynamics of a society, escpecially if the mage could take others with them. The ability to "Pop over" to the home office in seattle from the vladivostok offices, at instantaneous speeds, would so profoundly effect the way we conceive of distance that what little resemblance to our world SR has left would be gone.

That said, there is a way around this, and that is a spirit with the astral gateway power. Time and space don't matter once you jaunt off to the metaplanes, and if you do so bodily, you can pull yourself back out with the same gate power anywhere or When you choose. The only problem is, you can't be sure it's real, can you?
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