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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Yes, I did a search for this topic. Yes, I found stuff. No, I'm not satisfied with the answers that I found.
1) All cyberlimbs have average human stats, regardless of whether it's on an 8-year old girl or an exceptionally large troll. Oooookay. Whatever. I can deal with that. I sort of think they should come in metatype models that have average (or above average) stats for the metatype, but maybe since they'd cost more that's just figured in. Still, it seems that an arm built for a troll should have a higher maximum than an arm built for a human. At least in terms of strength and body. I mean, it's BIGGER. 2) What's the deal with the body slots. I know they give an example (pg 335), but it's entirely too vague. The example says that torsos have a strength and agility stat. What about skulls? In their example they imply that there are only five or four slots being used, since those numbers give me an average of 4 (which they got), but if I assume six slots then they only average 3. So. a) How many/what slots for Body? b) How many/what slots for Strength? c) How many/what slots for Agility? 3) Armor. It sounds like the consensus is that it is summed, not averaged. I can see arguments either way. I'm still not entirely convinced either way, though. edit:4) Extra damage boxes. 1/limb. What about torso and skull? One for each of those? And considering what a mess cyberlimbs have turned into in previous editions, how did this not get fixed? Why, in the designer's meeting room, was there not a large chalk board with the words, "Don't &$*% up cyberlimbs!" written on it? Thanks. |
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Lo-Fi Version | Time is now: 13th August 2025 - 10:44 AM |
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