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> Corps, What do they do in your games?
stevebugge
post Jan 7 2006, 12:00 AM
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It seems like everytime a corp shows up as either the target, bad guy, or motivator in one of our games they seem a little too stereotyped. Our group uses a rotating GM system so it isn't always this way but lately on any given run the image you would take away was that:

All Corps spend about 50% of their operating budget on security.

All Corps have only Security, HR, Accounting, Research, and Shipping departments and a huge number of executives.

All corps are involved in either the Security, Computer, Weapons, or Biotech industry.

So as a result our runs get a little repetitive and the corps seem a little one dimensional (fortunately it's getting close to my shot at GM'ing again).

Does anyone elses group have these sorts of problems?

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