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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
After a debate with my players I came up with the following to follow the advancment of laser weapons in the Shadowrun world. Am looking for some feed back on the balance of the stats I came up with for the weapon and the implied draw backs. Wrote it up like one of the entries for the old street samurai catalog so there is some made up shadowtalk included at the end.
Ares Infantry Combat Laser Assault Rifle Designed by Ares and tested in the Desert Wars, the I.C.L.A.R. is the next step in portable laser weaponry. Measuring only 24 inches in length (without stock deployed) and weighing less than 4 pounds (with out clip) the I.C.L.A.R. has done away with annoying and dangerous external power pack’s or connector cables. Highly reliable, while easy to use and maintain the I.C.L.A.R. provides a devastating punch previously reserved for squad or vehicle mounted weaponry. The I.C.L.A.R. comes with a integral folding stock and smart gun link making the already recoilless weapon unbelievably easy to aim. With the continued breakthrough’s in alloy’s and composites, personal armor is getting better and better making your security forces jobs more difficult and dangerous. The I.C.L.A.R. tips the playing field back into your favor by the expedience of not being a ballistic attack and being at its very basic a fire based attack. Essentially the I.C.L.A.R. burns through the targets armor. Delivering the additional bonus of destroying the opponent’s armor and any environmental protections they may have integrated into the armor. A portable clip charger is available from Ares that can be adapted to any dependable power source making recharging spent clips a no brainier. Just slip the spent clip into an empty slot on the charger and 6 hours later your ready to go. Additional clips are available at purchase or can be ordered later with a proof of legitimate purchase. Damage:10P AP: Special (See Below) Mode: SA RC: 0 Ammo:10© Availability: 20F Cost: 12,000¥ To determine range, consult the Weapons Range Table and decrease the weapon's power level by -2 for each range beyond short (Medium -2, Long -4, extreme -6). Ballistic armor has no effect; reduce Impact Armor by half, rounded down. Smoke reduces the laser's Power Level by -1 foe every 2 meters of smoke the beam passes through. Recoil modifiers do not apply. The use of the I.C.L.A.R. requires the ranged exotic weapons skill for lasers. >>>>>(Were can I get one of these? Me needs, me needs! )<<<<< TrogKing (20:36:15/09-15-70) >>>>>(Get real TrogKing these things are a sure ticket for a fire response team to pay you a visit)<<<<< Peck (20:38:20/09-15-70) >>>>>(Had a chance to see these things in action at the last Desert War. For the shadows they are not. Noisy as any hand gun and the light show pretty much screams “I’m here”. Plus they have a nasty habit of setting fires. They do deliver on the lethality though and armors a joke when some one decides to target you with one of these. )<<<<< Were-Castle (03:05:25/09-16-70) >>>>>(Were-Castle forgot to mention that the “portable” clip recharger is about the size of an old 55 gallon drum and the “dependable” power source had better be rock solid because if you loose power while recharging the clips they can be shorted out and ruined just like that)<<<<< Desrtsmurf (08:09:05/09-16-70) >>>>>(Great, something else to look out for on the next run. Bloody thing sounds pretty useless to a shadowrunner team but the corp. security forces are sure to love it for defending those high security locations Mr. Johnson’s just love to pilfer)<<<<< Nightgal (14:30:15/09-16-70) >>>>>(Hear that loud, minigun-like, whirring sound? That's Neon Samurai, spinning in his grave. Down with Ares! Fight the Power!)<<<<< Lethe (16:15:32/09-18-70) |
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