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> Armor values from cyber limbs, etc., Is this right?
SunJester
post Jan 14 2006, 11:44 AM
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I have created a character for a player in my game. He is a dwarf with an armor jacket (8/6), helmet (+1/+2), level 1 dermal plate (+1/+1), both arms replaced with armor 2 in each (+2/+2 and +2/+2), and his torso replaced with armor 1 in it (+1/+1). My understanding is that I just add all of these up giving the character armor ratings of 15 ballistic and 14 impact. Am I doing this wrong?
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- SunJester   Armor values from cyber limbs, etc.   Jan 14 2006, 11:44 AM
- - Ryu   Cyberlimb attributes only count for tests against ...   Jan 14 2006, 12:56 PM
- - SunJester   I have three issues with your interpretation. 1...   Jan 14 2006, 03:14 PM
- - Squinky   It just flat out stacks. Kinda like helmets. You...   Jan 14 2006, 04:28 PM
- - Orb   I don't think that the individual cyber armour...   Jan 14 2006, 05:08 PM
- - PlatonicPimp   GOD, this again. House rule it and wait for the e...   Jan 14 2006, 06:14 PM
- - FrankTrollman   Cyberlimb armor is actually a separate entry from ...   Jan 14 2006, 06:42 PM
- - Ryu   Yes, there isnīt a system for hit allocation. SR3 ...   Jan 14 2006, 06:50 PM
- - Squinky   QUOTE (Orb) I don't think that the individual ...   Jan 14 2006, 11:16 PM
- - Orb   Yeah but if we do it your way a full 'borg wit...   Jan 15 2006, 07:58 AM
- - SunJester   Thanks for your feed back, everyone. I believe th...   Jan 15 2006, 01:47 PM
- - Ryu   It does not need to be an attribute. It is a cyber...   Jan 15 2006, 01:52 PM
- - Ryu   Wrote that at the same time, SunJester. I would s...   Jan 15 2006, 01:59 PM
- - Kerberos   QUOTE (Orb) Yeah but if we do it your way a full ...   Jan 15 2006, 02:08 PM
- - Squinky   QUOTE (Orb) Yeah but if we do it your way a full ...   Jan 15 2006, 03:54 PM
- - KarmaInferno   QUOTE (Orb) Yeah but if we do it your way a full ...   Jan 15 2006, 04:38 PM
- - Squinky   Exactly. Why is it ok to buy flexible thin body ...   Jan 15 2006, 05:05 PM
- - Liper   because people are afraid!   Jan 15 2006, 08:03 PM
- - Kerberos   QUOTE (Squinky) Exactly. Why is it ok to buy fle...   Jan 15 2006, 08:26 PM
- - Liper   it won't be too concealed because limbs have a...   Jan 15 2006, 09:54 PM
- - mfb   Generally speaking, to alleviate the potential for...   Jan 15 2006, 10:51 PM
- - Space Ghost   This discussion is pretty relevant for me, since i...   Jan 15 2006, 10:55 PM
- - Galmorez   Hey, it's TinMan! Don't forget to add ...   Jan 26 2006, 02:04 AM
- - Gabriel (Argus #2323)   It's hard to for me to say... On one hand, cyb...   Jan 26 2006, 06:45 AM
- - ChaotikVisions   I've been wondering this myself since my first...   Jan 26 2006, 10:07 AM
- - hyzmarca   If you walk around with obvious cyberlimbs and max...   Jan 26 2006, 10:27 AM
- - ChaotikVisions   QUOTE (hyzmarca) If you walk around with obvious c...   Jan 26 2006, 04:49 PM
- - kigmatzomat   I understand why they give the limbs a default rat...   Jan 26 2006, 04:51 PM
- - Cold-Dragon   Well, I consider this with the whole 'walking ...   Jan 26 2006, 05:51 PM
- - ChaotikVisions   The cash costs of the components are a joke, its a...   Jan 26 2006, 09:44 PM
- - Kerberos   QUOTE (ChaotikVisions) The cash costs of the compo...   Jan 26 2006, 10:00 PM
- - ChaotikVisions   That depends on how you interpret the rules. Treat...   Jan 27 2006, 01:07 AM
- - Squinky   Choatic, you can only get a 10 armor at chargen (s...   Jan 27 2006, 01:42 AM
- - Cold-Dragon   err, you're right in that humans can't exc...   Jan 27 2006, 01:46 AM
- - Space Ghost   That seems right. An augmentation is capped, but l...   Jan 27 2006, 02:02 AM
- - Squinky   QUOTE (Cold-Dragon @ Jan 26 2006, 08:46 PM) e...   Jan 27 2006, 04:16 AM


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