Jan 14 2006, 11:44 AM
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Target ![]() Group: Members Posts: 15 Joined: 28-December 05 Member No.: 8,106 |
I have created a character for a player in my game. He is a dwarf with an armor jacket (8/6), helmet (+1/+2), level 1 dermal plate (+1/+1), both arms replaced with armor 2 in each (+2/+2 and +2/+2), and his torso replaced with armor 1 in it (+1/+1). My understanding is that I just add all of these up giving the character armor ratings of 15 ballistic and 14 impact. Am I doing this wrong?
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SunJester Armor values from cyber limbs, etc. Jan 14 2006, 11:44 AM
Ryu Cyberlimb attributes only count for tests against ... Jan 14 2006, 12:56 PM
SunJester I have three issues with your interpretation.
1... Jan 14 2006, 03:14 PM
Squinky It just flat out stacks. Kinda like helmets.
You... Jan 14 2006, 04:28 PM
Orb I don't think that the individual cyber armour... Jan 14 2006, 05:08 PM
PlatonicPimp GOD, this again.
House rule it and wait for the e... Jan 14 2006, 06:14 PM
FrankTrollman Cyberlimb armor is actually a separate entry from ... Jan 14 2006, 06:42 PM
Ryu Yes, there isnīt a system for hit allocation. SR3 ... Jan 14 2006, 06:50 PM
Squinky QUOTE (Orb) I don't think that the individual ... Jan 14 2006, 11:16 PM
Orb Yeah but if we do it your way a full 'borg wit... Jan 15 2006, 07:58 AM
SunJester Thanks for your feed back, everyone. I believe th... Jan 15 2006, 01:47 PM
Ryu It does not need to be an attribute. It is a cyber... Jan 15 2006, 01:52 PM
Ryu Wrote that at the same time, SunJester.
I would s... Jan 15 2006, 01:59 PM
Kerberos QUOTE (Orb) Yeah but if we do it your way a full ... Jan 15 2006, 02:08 PM
Squinky QUOTE (Orb) Yeah but if we do it your way a full ... Jan 15 2006, 03:54 PM
KarmaInferno QUOTE (Orb) Yeah but if we do it your way a full ... Jan 15 2006, 04:38 PM
Squinky Exactly.
Why is it ok to buy flexible thin body ... Jan 15 2006, 05:05 PM
Liper because people are afraid! Jan 15 2006, 08:03 PM
Kerberos QUOTE (Squinky) Exactly.
Why is it ok to buy fle... Jan 15 2006, 08:26 PM
Liper it won't be too concealed because limbs have a... Jan 15 2006, 09:54 PM
mfb Generally speaking, to alleviate the potential for... Jan 15 2006, 10:51 PM
Space Ghost This discussion is pretty relevant for me, since i... Jan 15 2006, 10:55 PM
Galmorez Hey, it's TinMan!
Don't forget to add ... Jan 26 2006, 02:04 AM
Gabriel (Argus #2323) It's hard to for me to say... On one hand, cyb... Jan 26 2006, 06:45 AM
ChaotikVisions I've been wondering this myself since my first... Jan 26 2006, 10:07 AM
hyzmarca If you walk around with obvious cyberlimbs and max... Jan 26 2006, 10:27 AM
ChaotikVisions QUOTE (hyzmarca) If you walk around with obvious c... Jan 26 2006, 04:49 PM
kigmatzomat I understand why they give the limbs a default rat... Jan 26 2006, 04:51 PM
Cold-Dragon Well, I consider this with the whole 'walking ... Jan 26 2006, 05:51 PM
ChaotikVisions The cash costs of the components are a joke, its a... Jan 26 2006, 09:44 PM
Kerberos QUOTE (ChaotikVisions) The cash costs of the compo... Jan 26 2006, 10:00 PM
ChaotikVisions That depends on how you interpret the rules. Treat... Jan 27 2006, 01:07 AM
Squinky Choatic, you can only get a 10 armor at chargen (s... Jan 27 2006, 01:42 AM
Cold-Dragon err, you're right in that humans can't exc... Jan 27 2006, 01:46 AM
Space Ghost That seems right. An augmentation is capped, but l... Jan 27 2006, 02:02 AM
Squinky QUOTE (Cold-Dragon @ Jan 26 2006, 08:46 PM) e... Jan 27 2006, 04:16 AM![]() ![]() |
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