Oct 3 2003, 03:41 PM
Post
#1
|
|
|
Target ![]() Group: Members Posts: 7 Joined: 10-September 02 From: Essen, Germany Member No.: 3,245 |
I'm intending to play an Adept of the Spirit Way with astral perception, but currently I see no real way of defending while he is astrally perceiving. Assume a hostile mage is nearby. As far as he stays out of reach, the adapt has no real way of harming him. Is that right? I know that there is the option of using the distance strike power, but the distance is just about 6 meters. Thats not enough IMHO and quite costly on top of it.
The core rules mention that adapts too may use Sorcery in astral combat. Is that a ranged attack? I think melee rules are applied, but is it really melee combat? I mean, using Sorcery as skill implies a ranged attack? Does anybody have a different way of attacking far away targets in astral space for an adept? Thanks for your comments and thoughts! |
|
|
|
Rompler24 Adept of the Spirit Way Oct 3 2003, 03:41 PM
Rev Well an astrally projecting mage has to take physi... Oct 3 2003, 05:04 PM
Rice Bowl QUOTE Oh yea, you could fight the spell when they ... Oct 3 2003, 05:26 PM
Abstruse Depends on what you're going for with the char... Oct 3 2003, 11:22 PM
Glyph Astrally perceiving does leave you vulnerable to a... Oct 4 2003, 04:04 AM
Rice Bowl Just think of your "ghostbuster" going i... Oct 4 2003, 05:04 AM
John Campbell QUOTE (Rice Bowl)And then, regarding physical drai... Oct 4 2003, 06:29 AM
Abstruse Plus you can turn your perception on and off with ... Oct 4 2003, 09:03 AM
Rice Bowl Hum, maths:
spellcatser with Will 6 and Sorcery 6... Oct 4 2003, 10:01 AM
Glyph An astral attack pack of watchers can take almost ... Oct 4 2003, 11:49 PM
Entropy Kid QUOTE and a few levels of Magic Resistance I don... Oct 5 2003, 12:44 AM
Glyph I wasn't talking about the Edge; I was talking... Oct 5 2003, 01:04 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 1st July 2026 - 08:11 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.