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> Barriers & Catasrophic Failure, How Much Damage is Needed?
stevebugge
post Feb 14 2006, 10:25 PM
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I am well aware that the RAW have no function for this, breaking through a barrier is based entirely on it's structure rating. However it seems that in some cases if a large amount of damage is done to a structure in a short period of time then the entire structure should simply fail rather than continue to grow One Square Meter holes. I'm thinking about introducing a houserule for my game that a barrier that takes 4 times it's structure value (or more) in damage from a single attack completely fails, rather than simply developing a 4 square meter hole.

What I'm hoping is to get some wholesale destruction of unarmored windows and internal office framing while still making it difficult to destroy any sort of reinforced structure. I'm also trying to establish a guideline as for just how much explosives would be required to collapse or partially collapse a building, say to cause a catastrophic failure of a load bearing wall. Using this rule it would require 216kg of Commercial Explosives, or 301 KG to hit Heavy Structural Material. (yes this is a serious problem. Every now and then my players decide that the best way to solve a problem is by pancaking a building. This is usually shortly followed by the death or incarceration of the involved characters shortly afterward)
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- stevebugge   Barriers & Catasrophic Failure   Feb 14 2006, 10:25 PM
- - ThreeGee   QUOTE I am well aware that the RAW have no functio...   Feb 14 2006, 10:40 PM
- - Lagomorph   I think this is a ruling best left to the particul...   Feb 14 2006, 11:07 PM
- - stevebugge   QUOTE (ThreeGee @ Feb 14 2006, 02:40 PM) QUOT...   Feb 14 2006, 11:54 PM
- - stevebugge   QUOTE (Lagomorph) I think this is a ruling best le...   Feb 15 2006, 12:09 AM
- - Lagomorph   QUOTE (stevebugge @ Feb 14 2006, 11:54 PM) QU...   Feb 15 2006, 12:47 AM
- - stevebugge   Hmmm It sounds like the Vehicle Ramming rules may ...   Feb 15 2006, 03:42 AM
- - Ryu   Just decide what effect you consider appropiate. T...   Feb 15 2006, 08:56 AM
- - hyzmarca   There are worse things than giant loads of explosi...   Feb 15 2006, 11:07 AM
- - nick012000   QUOTE (hyzmarca) There are worse things than giant...   Feb 15 2006, 11:26 AM
- - Austere Emancipator   QUOTE (stevebugge)Using these rules applications l...   Feb 15 2006, 11:57 AM
- - hobgoblin   the reason for the building being flattend isnt so...   Feb 15 2006, 01:50 PM
- - Austere Emancipator   QUOTE (hobgoblin)the reason for the building being...   Feb 15 2006, 02:43 PM
- - hobgoblin   heh, thats true. and it looks good to   Feb 15 2006, 09:42 PM
- - Hasaku   QUOTE (stevebugge)applying this rule ad nauseum yo...   Feb 16 2006, 01:18 AM
- - hobgoblin   hmm, looks like the SR4 demolition may well be a b...   Feb 16 2006, 01:54 AM
- - Lagomorph   Hasaku, I think you only get one roll. Setting the...   Feb 16 2006, 02:08 AM
- - Hasaku   The section on explosives (p. 315) says "Char...   Feb 16 2006, 02:28 AM
- - Ryu   More exact mechanics are still far from reality an...   Feb 16 2006, 12:22 PM
- - Rotbart van Dainig   Mechanics of Materials are not trivial, but for ab...   Feb 16 2006, 01:25 PM
- - stevebugge   QUOTE (Hasaku) QUOTE (stevebugge)applying this rul...   Feb 16 2006, 03:46 PM
- - stevebugge   QUOTE (Rotbart van Dainig) Mechanics of Materials ...   Feb 16 2006, 03:50 PM
- - hobgoblin   i would say that when a support structure is at 50...   Feb 16 2006, 04:06 PM
- - Rotbart van Dainig   QUOTE (stevebugge)This is the kind of help I was l...   Feb 16 2006, 04:46 PM


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