Advancement for hackers?, Is there any room for hackers to grow? |
Advancement for hackers?, Is there any room for hackers to grow? |
Feb 22 2006, 12:02 AM
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Moving Target Group: Members Posts: 137 Joined: 21-February 06 From: Lenexa, Kansas (Yes Kansas, we ain't all hicks y'all.) Member No.: 8,291 |
My friends and I have been looking at hackers vs. technomancers, and were worrying about what hackers spend there hard earned nuyen and karma on. From what it looks like in the book, it is a pretty trivial expense to raise one's commlink's abilities to max (6 signal, response, firewall, and system) and programs also seem to be comparitively inexpensive.
So what stops a person from being able to be an uber-haxxor almost right from the git-go? It seems to us that even a player that chose not to twink out their hacker right from the beginning will be hitting a peak on ability way quicker than other types of characters. Is there any system reason why this should not be that we are missing, or is it something we are going to have to tweak if we have a problem with it? |
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Lo-Fi Version | Time is now: 30th December 2024 - 04:27 PM |
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