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> Availability Rules Exercise, Let's check If we get the idea...
MaxHunter
post Feb 25 2006, 03:33 PM
Post #1


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Gear availability is not actually limited, provided time does not matter. As the book goes, you could roll and roll forever until you get the thing. My group and myself are using the -number of rolls capped by the skill- houserule and it kinda works.

I still have problems with pricing. I mean: How does the legality index affect cost? (I go "F" meaning "crackdown = +50%" and "R" a 25% increase). Would it be more expensive to get the higher availability items? (by the present rules it does necessarily have to be so if you have ample time...)
Sometimes I roll availability dice and add a 10% markup for each hit.
Also, fixers and middlemen charge a 5%x connection rating fee.

But it does not get any "transparent".

Also, It's mathematically quite unlikely to end up paying 3x or 5x the listed cost, and I do believe some gear should cost as much. (missiles, for example)

I propose a sample activity for you:
A street sam :cyber: , planning a field trip to amazonia is interested on getting a Combat Armor Suit with environmental adaptation and an Ares Alpha Assault Rifle, he goes and talks to his friend fixer, who has a 3 connection rating and rolls 13 dice in the availability test. (5 charisma + 5 negotiation + 3 connection rating) How long does it take him to get the items and how much does the street sam pay?

Does this rationale sound correct for you?
Also, what other complications do you foresee? (besides pricing I mean)

Let's see if you get the same numbers I do...

cheers,

Max
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Posts in this topic
- MaxHunter   Availability Rules Exercise   Feb 25 2006, 03:33 PM
- - TinkerGnome   Mine will be the obvious answer: For the alpha: 6...   Feb 25 2006, 03:36 PM
- - hyzmarca   When does time not matter?   Feb 25 2006, 04:19 PM
- - hobgoblin   when people only focus on the mechanics of the rol...   Feb 25 2006, 04:50 PM
- - Brahm   On a tight schedule for those things you just gott...   Feb 25 2006, 04:56 PM
- - Brahm   QUOTE (hobgoblin @ Feb 25 2006, 11:50 AM) whe...   Feb 25 2006, 05:31 PM
- - Shrike30   If a character doesn't try and rush the proces...   Feb 25 2006, 07:37 PM
- - Zen Shooter01   There's nothing you can't get listed in th...   Feb 26 2006, 12:48 AM
- - Brahm   QUOTE (Shrike30 @ Feb 25 2006, 02:37 PM) So y...   Feb 26 2006, 01:48 AM
- - Spoonfunk   The modifiers presented in the book are basicly th...   Feb 26 2006, 02:28 AM
- - MaxHunter   First of all, thank you all very much for your opi...   Feb 26 2006, 07:01 AM
- - MaxHunter   BTW. I love SR4. It took me back to gaming.   Feb 26 2006, 07:04 AM
- - Brahm   QUOTE (MaxHunter @ Feb 26 2006, 02:01 AM) The...   Feb 26 2006, 10:26 AM
- - Spoonfunk   QUOTE Spoonfunk : I like your ideas. On the use o...   Feb 27 2006, 12:55 AM
- - Shrike30   I figured that "Street Index" was largel...   Feb 27 2006, 10:16 PM
- - mdynna   I think the general problem here is that most of u...   Feb 27 2006, 10:58 PM
- - Thanee   QUOTE (Shrike30) I figured that "Street Index...   Feb 27 2006, 11:05 PM
- - Shrike30   I'm referring more to the change in prices fro...   Feb 28 2006, 12:58 AM
- - Johnnycache   Good points, max...but I think there are certain o...   Feb 28 2006, 08:59 AM
- - MaxHunter   Great. Thank you all very much, I am getting more ...   Feb 28 2006, 01:16 PM
- - hyzmarca   Of course, there is also the flip side of the real...   Feb 28 2006, 02:41 PM
- - Brahm   That is why Availability rolls should instead be m...   Feb 28 2006, 02:49 PM


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