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> Momento (&c.)-esque scenarios/campaigns?, Anyone tried?
Ka_ge2020
post Feb 26 2006, 12:42 AM
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As the name/description says, I was just wondering whether anyone had tried the kind of a-sequential, perhaps reverse-sequence scenarios as part of a campaign, with their groups? If so, any advice? If not, erm, any advice?

I've just been kicking around the idea of a multiple-period referential campaign that plays around with 'dream sequences', which are less dream sequences and more... well, what is actually happening in one of the periods in question. This is also partially a manipulation of the players themselves that, while normally a 'no no' of GMing can lead to some rather interesting scenarios. (This from experience based upon the assumption of the reality of given situations based upon previous experience and what they 'can expect', i.e. compare with assumed reality films like Fight Club, eXistenz, Thirteenth Floor, etc.)

One potential problem is in the 'yellow plot road' (as in 'follow the...') approach to PC destination, i.e. the idea that the final statistics, etc., of the character is determined before the game is concluded. In that that there is a question. For a 7/8 adventure campaign, what is a 'reasonable' amount of karma/experience to be awarded. I know this is obviously dependent upon the situation, but I might need to have to extrapolate characters based upon the pre-established preferences of advancement by the players. (This is similar to the advancement protocol found in Amber DRPG, so not too unusual.)

If I've posted this to the wrong forum, then my apologies. Just thought that I would root out advice and ideas where I could...

Ka_ge
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Posts in this topic
- Ka_ge2020   Momento (&c.)-esque scenarios/campaigns?   Feb 26 2006, 12:42 AM
- - Herald of Verjigorm   So, what? You want approval to railroad beyond an...   Feb 26 2006, 12:53 AM
- - Ka_ge2020   QUOTE (Herald of Verjigorm)So, what? You want appr...   Feb 26 2006, 01:13 AM
- - Herald of Verjigorm   QUOTE (Ka_ge2020) Anyway, the ultimate point of yo...   Feb 26 2006, 01:23 AM
- - hyzmarca   My recomendation, to avoid confusion and paradoxes...   Feb 26 2006, 01:30 AM
- - Edward   Non liner movies are cool, but only because the wr...   Feb 26 2006, 01:53 PM
- - hyzmarca   QUOTE (Edward) The most obvious problem is that in...   Feb 26 2006, 02:17 PM
- - Ka_ge2020   First off, thank you for your replies. QUOTE (hy...   Feb 26 2006, 06:35 PM
- - mfb   such a campaign would be the stuff of legend, if d...   Feb 26 2006, 08:07 PM
- - Ka_ge2020   Okay, maybe not dying the death then. QUOTE (mfb)...   Feb 26 2006, 08:58 PM
- - hyzmarca   In that case, have them make two characters with t...   Feb 26 2006, 09:23 PM
- - mfb   i know there's no actual time-travelling invol...   Feb 26 2006, 09:41 PM
- - Edward   I assumed you where going to enforce causality (at...   Feb 27 2006, 03:50 AM
- - Frackula   You could say they're trapped in VR or some ki...   Feb 28 2006, 05:11 AM
- - MaxHunter   It is difficult, but feasible. If the "mode...   Feb 28 2006, 01:49 PM
- - MaxHunter   It is difficult, but feasible. If the "mode...   Feb 28 2006, 01:50 PM
- - Ka_ge2020   QUOTE (hyzmarca)In that case, have them make two c...   Mar 1 2006, 11:14 PM


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