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> Skillwired Chameleon Characters, What do you allow ?
Skarn Ka
post Oct 6 2003, 11:52 AM
Post #1


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One of my players has designed a character with almost no skills and the 1 million in ressources. But he has tons of skillsofts and the corresponding cyber, which makes him competent in almost everything he wants. since you'll never use more than two or three skills at the same time, he virtually has all his skills available.
His background is very good, coherent, and I wouldn't like to punish him. But the problem is:
-if he's got his chips, he's a munchkin (from the start !)
-if he loses his chips, he's nothing, not playable at all

Note that he has some natural skills, not very high, not numerous, but all in coherence with his char's concept.

How would you limit it, while keeping the fun and originality of the char, and respecting the player's creativity ?
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Posts in this topic
- Skarn Ka   Skillwired Chameleon Characters   Oct 6 2003, 11:52 AM
- - Abstruse   Remember that skillsofts are preprogramed response...   Oct 6 2003, 12:10 PM
- - Birdy   We use the old rule from Cyberpunk (based on a lin...   Oct 6 2003, 12:14 PM
- - Dashifen   QUOTE (Abstruse) ...and for Coyote's sake do N...   Oct 6 2003, 12:18 PM
- - wienerwürstchen   ..the DIMAP Option from the Arsenal   Oct 6 2003, 12:42 PM
- - BlackSmith   QUOTE (wienerwürstchen) ..the DIMAP Option from th...   Oct 6 2003, 12:46 PM
- - The Jopp   QUOTE (Dashifen) QUOTE (Abstruse @ Oct 6 2003...   Oct 6 2003, 12:59 PM
- - The White Dwarf   Three things: 1) Skillwires are, in almost every ...   Oct 6 2003, 01:27 PM
- - BlackSmith   i still dont know about this Arsenal thingy but so...   Oct 6 2003, 01:29 PM
- - Kagetenshi   QUOTE 1) Skillwires are, in almost every case, so ...   Oct 6 2003, 01:38 PM
- - Abstruse   I actually figured this out. It's cheaper in ...   Oct 6 2003, 01:45 PM
- - The Jopp   QUOTE (The White Dwarf) Three things: 1. Cost ...   Oct 6 2003, 01:45 PM
- - Siege   QUOTE (BlackSmith @ Oct 6 2003, 12:46 PM) QUO...   Oct 6 2003, 01:48 PM
- - Abstruse   BTW, there is a social stigma to skillsofts (at le...   Oct 6 2003, 01:48 PM
- - Cochise   QUOTE (BlackSmith)Arsenal? Cannon Companion for th...   Oct 6 2003, 01:50 PM
- - The Jopp   QUOTE (Cochise) QUOTE (BlackSmith)Arsenal? Now to ...   Oct 6 2003, 02:00 PM
- - The White Dwarf   The Jopp: Nope, wrong. See the skillwires cost i...   Oct 6 2003, 02:03 PM
- - Siege   As written, using a skillchip instead of a natural...   Oct 6 2003, 02:06 PM
- - Kagetenshi   I'm not going to get into combat because it...   Oct 6 2003, 02:13 PM
- - The Jopp   White Dwarf: Ah, so THAT's where they put the...   Oct 6 2003, 02:16 PM
- - The White Dwarf   Uh, the front of the skillwires section. When the...   Oct 6 2003, 02:24 PM
- - Sphynx   If you get a chance, check out the [Info] section ...   Oct 6 2003, 03:03 PM
- - Kagetenshi   B/R times can be made pretty absurdly short with 1...   Oct 6 2003, 04:01 PM
- - BlackSmith   well if tWD has it right, in Kagetenshi's case...   Oct 6 2003, 04:13 PM
- - Kagetenshi   Skillwires for one skill: 500*6*108=¥324,000 CED r...   Oct 6 2003, 04:44 PM
- - BitBasher   In order to maintain the 6 pool dice you need a CE...   Oct 6 2003, 04:54 PM
- - The Jopp   I can't find any reference where Chipjack expe...   Oct 6 2003, 06:01 PM
- - Siege   I think he meant: Use a skillsoft jukebox to swap ...   Oct 6 2003, 06:08 PM
- - BlackSmith   wasent CED errated to have max rating of 3?   Oct 6 2003, 06:09 PM
- - Kagetenshi   Nope, not unless I'm missing something on the ...   Oct 6 2003, 06:30 PM
- - Cochise   I said that the next reprint will have this Errata...   Oct 6 2003, 06:54 PM
- - Kagetenshi   Yep; I was just saying that while it will be so, a...   Oct 6 2003, 07:11 PM
- - Fortune   My fix for the CED is to limit it to providing acc...   Oct 7 2003, 02:02 AM
- - The White Dwarf   Kag, your example doesnt really prove anything. I...   Oct 7 2003, 02:36 AM
- - Glyph   I agree with White Dwarf that the CED's main u...   Oct 7 2003, 05:25 AM
- - Cochise   QUOTE (Fortune) My fix for the CED is to limit it ...   Oct 7 2003, 09:37 AM
- - The Jopp   Well, expensive or not, the character becomes VERY...   Oct 7 2003, 10:12 AM
- - Fonitrus   I have read thru all your responses looking for so...   Oct 7 2003, 10:50 AM
- - Sphynx   FYI, it says it replaces Active Skills, the 's...   Oct 7 2003, 11:21 AM
- - Fonitrus   QUOTE B/R times can be made pretty absurdly short...   Oct 7 2003, 11:36 AM
- - Fonitrus   QUOTE FYI, it says it replaces Active Skills, the...   Oct 7 2003, 12:06 PM
- - Sphynx   If I may quote you above: "Activesofts repli...   Oct 7 2003, 12:29 PM
- - Kagetenshi   While you have some valid points, Fonitrus... QUO...   Oct 7 2003, 02:43 PM
- - Siege   I'd point out that certain aspects of social i...   Oct 7 2003, 02:51 PM
- - BlackSmith   no it might not be, BUT i would categorice all chi...   Oct 7 2003, 03:41 PM
- - Fonitrus   QUOTE No one with a combat pool of eight, six ski...   Oct 7 2003, 03:54 PM
- - Kagetenshi   Er, yes, it does. I'm going to go huddle in a ...   Oct 7 2003, 04:07 PM
- - The White Dwarf   Heh, it never fails. Everytime people talk skillw...   Oct 7 2003, 06:02 PM
- - Kagetenshi   I'm not saying that any primary intended uses ...   Oct 7 2003, 06:11 PM
- - The White Dwarf   Alright, I can concede that such might be the case...   Oct 7 2003, 08:15 PM


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