Oct 6 2003, 11:52 AM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 193 Joined: 26-February 02 From: East Jerusalem Member No.: 2,022 |
One of my players has designed a character with almost no skills and the 1 million in ressources. But he has tons of skillsofts and the corresponding cyber, which makes him competent in almost everything he wants. since you'll never use more than two or three skills at the same time, he virtually has all his skills available. His background is very good, coherent, and I wouldn't like to punish him. But the problem is: -if he's got his chips, he's a munchkin (from the start !) -if he loses his chips, he's nothing, not playable at all Note that he has some natural skills, not very high, not numerous, but all in coherence with his char's concept. How would you limit it, while keeping the fun and originality of the char, and respecting the player's creativity ? |
|
|
|
Skarn Ka Skillwired Chameleon Characters Oct 6 2003, 11:52 AM
Abstruse Remember that skillsofts are preprogramed response... Oct 6 2003, 12:10 PM
Birdy We use the old rule from Cyberpunk (based on a lin... Oct 6 2003, 12:14 PM
Dashifen QUOTE (Abstruse) ...and for Coyote's sake do N... Oct 6 2003, 12:18 PM
wienerwürstchen ..the DIMAP Option from the Arsenal Oct 6 2003, 12:42 PM
BlackSmith QUOTE (wienerwürstchen) ..the DIMAP Option from th... Oct 6 2003, 12:46 PM
The Jopp QUOTE (Dashifen) QUOTE (Abstruse @ Oct 6 2003... Oct 6 2003, 12:59 PM
The White Dwarf Three things:
1) Skillwires are, in almost every ... Oct 6 2003, 01:27 PM
BlackSmith i still dont know about this Arsenal thingy but so... Oct 6 2003, 01:29 PM
Kagetenshi QUOTE 1) Skillwires are, in almost every case, so ... Oct 6 2003, 01:38 PM
Abstruse I actually figured this out. It's cheaper in ... Oct 6 2003, 01:45 PM
The Jopp QUOTE (The White Dwarf) Three things:
1. Cost ... Oct 6 2003, 01:45 PM
Siege QUOTE (BlackSmith @ Oct 6 2003, 12:46 PM) QUO... Oct 6 2003, 01:48 PM
Abstruse BTW, there is a social stigma to skillsofts (at le... Oct 6 2003, 01:48 PM
Cochise QUOTE (BlackSmith)Arsenal?
Cannon Companion for th... Oct 6 2003, 01:50 PM
The Jopp QUOTE (Cochise) QUOTE (BlackSmith)Arsenal?
Now to ... Oct 6 2003, 02:00 PM
The White Dwarf The Jopp:
Nope, wrong. See the skillwires cost i... Oct 6 2003, 02:03 PM
Siege As written, using a skillchip instead of a natural... Oct 6 2003, 02:06 PM
Kagetenshi I'm not going to get into combat because it... Oct 6 2003, 02:13 PM
The Jopp White Dwarf:
Ah, so THAT's where they put the... Oct 6 2003, 02:16 PM
The White Dwarf Uh, the front of the skillwires section. When the... Oct 6 2003, 02:24 PM
Sphynx If you get a chance, check out the [Info] section ... Oct 6 2003, 03:03 PM
Kagetenshi B/R times can be made pretty absurdly short with 1... Oct 6 2003, 04:01 PM
BlackSmith well if tWD has it right, in Kagetenshi's case... Oct 6 2003, 04:13 PM
Kagetenshi Skillwires for one skill: 500*6*108=¥324,000
CED r... Oct 6 2003, 04:44 PM
BitBasher In order to maintain the 6 pool dice you need a CE... Oct 6 2003, 04:54 PM
The Jopp I can't find any reference where Chipjack expe... Oct 6 2003, 06:01 PM
Siege I think he meant: Use a skillsoft jukebox to swap ... Oct 6 2003, 06:08 PM
BlackSmith wasent CED errated to have max rating of 3? Oct 6 2003, 06:09 PM
Kagetenshi Nope, not unless I'm missing something on the ... Oct 6 2003, 06:30 PM
Cochise I said that the next reprint will have this Errata... Oct 6 2003, 06:54 PM
Kagetenshi Yep; I was just saying that while it will be so, a... Oct 6 2003, 07:11 PM
Fortune My fix for the CED is to limit it to providing acc... Oct 7 2003, 02:02 AM
The White Dwarf Kag, your example doesnt really prove anything. I... Oct 7 2003, 02:36 AM
Glyph I agree with White Dwarf that the CED's main u... Oct 7 2003, 05:25 AM
Cochise QUOTE (Fortune) My fix for the CED is to limit it ... Oct 7 2003, 09:37 AM
The Jopp Well, expensive or not, the character becomes VERY... Oct 7 2003, 10:12 AM
Fonitrus I have read thru all your responses looking for so... Oct 7 2003, 10:50 AM
Sphynx FYI, it says it replaces Active Skills, the 's... Oct 7 2003, 11:21 AM
Fonitrus QUOTE
B/R times can be made pretty absurdly short... Oct 7 2003, 11:36 AM
Fonitrus QUOTE
FYI, it says it replaces Active Skills, the... Oct 7 2003, 12:06 PM
Sphynx If I may quote you above:
"Activesofts repli... Oct 7 2003, 12:29 PM
Kagetenshi While you have some valid points, Fonitrus...
QUO... Oct 7 2003, 02:43 PM
Siege I'd point out that certain aspects of social i... Oct 7 2003, 02:51 PM
BlackSmith no it might not be, BUT i would categorice all chi... Oct 7 2003, 03:41 PM
Fonitrus QUOTE
No one with a combat pool of eight, six ski... Oct 7 2003, 03:54 PM
Kagetenshi Er, yes, it does.
I'm going to go huddle in a ... Oct 7 2003, 04:07 PM
The White Dwarf Heh, it never fails. Everytime people talk skillw... Oct 7 2003, 06:02 PM
Kagetenshi I'm not saying that any primary intended uses ... Oct 7 2003, 06:11 PM
The White Dwarf Alright, I can concede that such might be the case... Oct 7 2003, 08:15 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 22nd April 2026 - 12:47 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.