Mar 6 2006, 05:57 PM
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Target ![]() Group: Members Posts: 4 Joined: 6-March 06 Member No.: 8,340 |
I'm about to embark on the process of creating rules for a Mentor Sprite quality for Technomancers. I've searched through the forum, not an exaustive one, and found no reference to any one already doing this and wanted to see if any one had any material they'd already made. I don't think it should be difficult, at least not the bonuses, but I feel the penalties will take a bit of thought and I've found it's often better to work with others or work with current ideas to balance them. I'm new to the forums but I've been playing/GMing Shadowrun since 1st Edition and still have my 1st Edition books. (You'd have to pry them out of my cold dead fingers.)
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Kageryu Mentor Sprites Mar 6 2006, 05:57 PM
stevebugge I would think that if you mirrored the Mentor Spir... Mar 6 2006, 05:59 PM
stevebugge QUOTE (stevebugge) I would think that if you mirro... Mar 6 2006, 06:19 PM
neko128 I would consider pushing Armor from manipulation o... Mar 6 2006, 06:21 PM
stevebugge I'm not sure if Medic does or not. That's... Mar 6 2006, 06:24 PM
Kageryu Okay, well this is a good start to the discussion.... Mar 6 2006, 08:16 PM
Kageryu Also, perhaps it might be better to come up with d... Mar 6 2006, 08:18 PM
Ryu One look at the list of illusion programs tells me... Mar 6 2006, 08:20 PM
Kageryu Deffinately turning in to a balancing problem. Th... Mar 6 2006, 09:22 PM
nick012000 Stevebugge: I'd put Reality Filter into Health... Mar 7 2006, 07:51 AM
Dranem Mentor Sprite... why is it I'm getting flashba... Mar 7 2006, 08:22 AM
stevebugge QUOTE (nick012000 @ Mar 6 2006, 11:51 PM) Ste... Mar 7 2006, 04:27 PM
FrankTrollman The problems with giving mentor spirit bonuses to ... Mar 7 2006, 06:07 PM
stevebugge Those are really good points. Based on Frank... Mar 7 2006, 06:53 PM
Brahm QUOTE (stevebugge @ Mar 7 2006, 01:53 PM) Tho... Mar 7 2006, 07:26 PM
neko128 In counter-point to something someone just said...... Mar 7 2006, 08:35 PM
NeoJudas I'll toss something out here for everyone else... Mar 8 2006, 05:30 AM![]() ![]() |
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