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Ratman
post Mar 18 2006, 12:41 AM
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From: Salem, OR
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Last Friday, my gaming group meet to pick a new campaign and/or game system. We decide on to starting a Shadowrun 4 campaign. None of us have played SR 4 and I have not played SR at all. On Wednesday we got together again to talk about what type of characters each of us are going to play. I decide on the fighter/tank character. We also have a combat mage or Shaman (he was not sure), rigger and a Hanker.

I picked up the SR4 book Sunday and have read Character creation and history. I have a background created and I am in the process of writing up the characters, but I have a couple of questions to ask about character creation. I am not trying to min/max, but I only get 400 BP and I want to get useful things with them. I have taken 35 Disads and I am still about 20 points over. I am thinking of being an Adept. So I am looking at a Gunslinger Adept, Street Samurai, and Weapon Specialist for a base.

1) Ambidexterity…It sounds cool, but how useful is it? It sounds like I can take my dice for range weapons and divide it by 2 for each hand. Can I do it with melee weapons also?

2) Should I Specialist into a weapon or a range and melee weapon?

3) The Gunslinger and Weapon Specialist buy Skill Groups where Street Samurai by most skill not grouped. Which is better? And how does it work with question 2?

4) If I take the Armorer skill to 3? Can I modify my armor or weapons and are there rules or guide lines? Is it worth the 12 points?

I am sure they're more questions, but I am at work and I can not remember the right now.

Ratman
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Posts in this topic
- Ratman   New player question about my character   Mar 18 2006, 12:41 AM
- - Shrike30   1) Ambidexterity is handy if you don't want t...   Mar 18 2006, 12:52 AM
- - Lagomorph   I'll second what shrike said and also add that...   Mar 18 2006, 01:06 AM
- - Zen Shooter01   Right - but decide which stat to lower by looking ...   Mar 18 2006, 02:52 AM
- - MaxHunter   Willpower is a good choice for nerfing, as not man...   Mar 18 2006, 05:46 AM
- - Glyph   Skill groups are cheaper than buying the individua...   Mar 18 2006, 05:47 AM
- - Ratman   Thanks everyone for the help. I like the exceptio...   Mar 19 2006, 04:18 AM
- - nick012000   Improved Physical Attribute sucks. You're bett...   Mar 19 2006, 04:38 AM
- - Crusher Bob   Combat duration in SR depends on what your GM want...   Mar 19 2006, 06:27 AM
- - Rotbart van Dainig   On the other hand, Dogde can be specialized withou...   Mar 19 2006, 10:16 AM
- - Crusher Bob   Yes, this is a reason to buy dodge 1 (ranged) with...   Mar 19 2006, 11:25 AM
- - Ankle Biter   QUOTE (Ratman @ Mar 17 2006, 07:41 PM) ...   Mar 19 2006, 03:33 PM
- - killerjoel   Heh, my GM converted his campaign to 4th, and he l...   Mar 19 2006, 05:02 PM
- - Ravor   QUOTE ("killerjoel")Besides, how many pe...   Mar 19 2006, 09:05 PM
- - Cain   QUOTE 2) Attribute Boost. Say I gave 9 dice test, ...   Mar 19 2006, 10:41 PM
- - Ratman   Thank everyone again for the help. I dropped Dodg...   Mar 21 2006, 03:32 AM
- - Kremlin KOA   um skill groups?   Mar 21 2006, 03:57 AM
- - Ratman   Athletics: 2 Firearms: 4 Daegann's Character ...   Mar 21 2006, 04:01 AM
- - Kremlin KOA   ah   Mar 21 2006, 04:03 AM
- - Ratman   QUOTE (Shrike30) 4)  There really aren't ...   Mar 21 2006, 08:22 PM


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