Mar 24 2006, 02:57 PM
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
There are plenty of threads complaining about aspects of SR4 they don't like. Awesome. Now let's fix them. Pick one of those problems, and offer a resolution. And for the love of God, try to refrain from "here's X problem, IT CAN'T BE FIXED". These are, of course, simply suggested house rules.
Longshot tests: The most valid complaint I've seen regarding Edge is that there comes a point where the runner simply cannot attempt what they want to attempt. Their dicepool is reduced to zero, and don't have enough Edge to overcome the Threshold for the task. This is not only bad on players, but seems to run contradictory to the entire purpose and nature of Edge. Solution: Make the dice explode. There's still a huge chance of failure, but frankly, if the modifiers of a situation have reduced your pool to zero, you're staring at a task that, well, exceeds your skill. You have to rely on blind luck. But luck can do crazy things, and there should never be a situation that entirely precludes the possibility of success, no matter how remote. Exploding dice allows the players to still try anything, and simply makes the chances of success more unlikely the higher the Threshold gets. Now you try. |
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Geekkake Resolving SR4 issues Mar 24 2006, 02:57 PM
Azralon I do like the thread subtitle. But, to business:... Mar 24 2006, 02:59 PM
Mr. Unpronounceable Err...if you're using edge the dice do explode... Mar 24 2006, 03:31 PM
blakkie QUOTE (Mr. Unpronounceable @ Mar 24 2006, 09:... Mar 24 2006, 03:36 PM
Mr. Unpronounceable I guess...but his example was specifically a chara... Mar 24 2006, 03:52 PM
Eryk the Red The book specifically says that the Rule of 6 does... Mar 24 2006, 03:56 PM
Mr. Unpronounceable ah - that's what I was missing...thanks. Mar 24 2006, 04:08 PM
SL James QUOTE (Geekkake) There are plenty of threads compl... Mar 24 2006, 04:27 PM
Eryk the Red I'll take a sanctimonious prick over someone j... Mar 24 2006, 04:28 PM
SL James That's because you don't know what you... Mar 24 2006, 04:53 PM
Kleaner QUOTE (SL James)QUOTE (Geekkake @ Mar 24 2006... Mar 24 2006, 04:53 PM
stevebugge Why do I get the feeling that sooner or later Bull... Mar 24 2006, 04:59 PM
Magus Or Adam. It seems that when ever James gets passio... Mar 24 2006, 05:03 PM
Dashifen My biggest problem is the lack of interesting comb... Mar 24 2006, 05:03 PM
Cain QUOTE Longshot tests: The most valid complaint I... Mar 24 2006, 06:20 PM
Synner QUOTE The problem here is that it doesn't addr... Mar 24 2006, 06:45 PM
Austere Emancipator [Nevermind.] Mar 24 2006, 06:52 PM
Rotbart van Dainig QUOTE (Geekkake) Longshot tests: The most valid co... Mar 24 2006, 06:54 PM
blakkie QUOTE (SL James) QUOTE (Geekkake @ Mar 24 200... Mar 24 2006, 07:01 PM
Azralon QUOTE (Synner) FanPro has no plans (or intention) ... Mar 24 2006, 07:14 PM
Cain QUOTE And strangely enough, exactly the same thing... Mar 24 2006, 07:15 PM
Azralon QUOTE (Cain) something many gamers don't like ... Mar 24 2006, 07:17 PM
Cain How about: "In twenty five years of gaming, I... Mar 24 2006, 07:22 PM
hobgoblin QUOTE (Eryk the Red @ Mar 24 2006, 04:56 PM) ... Mar 24 2006, 07:22 PM
Azralon QUOTE (Cain) How about: "In twenty five years... Mar 24 2006, 07:23 PM
Moon-Hawk It's not hyperbole to say many people don... Mar 24 2006, 07:49 PM
mfb QUOTE (Synner)And strangely enough, exactly the sa... Mar 24 2006, 07:53 PM
Rotbart van Dainig QUOTE (mfb)a guy with little or no skill firing in... Mar 24 2006, 07:56 PM
Cain QUOTE (hobgoblin @ Mar 24 2006, 12:22 PM) QUO... Mar 24 2006, 07:56 PM
Geekkake QUOTE (Azralon) That would likely be more accurate... Mar 24 2006, 07:56 PM
hobgoblin QUOTE (Cain) QUOTE (hobgoblin @ Mar 24 2006, ... Mar 24 2006, 07:57 PM
mfb QUOTE (Rotbart van Dainig)If you default in SR3, a... Mar 24 2006, 07:57 PM
Butterblume So, is there a slightest chance your dwarf jumps 3... Mar 24 2006, 07:58 PM
Azralon QUOTE (Moon-Hawk @ Mar 24 2006, 03:49 PM) Tha... Mar 24 2006, 07:59 PM
hobgoblin never mind... Mar 24 2006, 07:59 PM
Cain
You can fix that by removing the autofailure clau... Mar 24 2006, 08:04 PM
Rotbart van Dainig QUOTE (Cain)You can fix that by removing the autof... Mar 24 2006, 08:07 PM
Shrike30 As a GM, I'm a fan of there being a system-def... Mar 24 2006, 08:10 PM
Cain QUOTE As a GM, I'm a fan of there being a syst... Mar 24 2006, 08:23 PM
Geekkake QUOTE (Cain) QUOTE As a GM, I'm a fan of there... Mar 24 2006, 08:33 PM
Rotbart van Dainig QUOTE (Geekkake) I definitely agree with the idea ... Mar 24 2006, 08:42 PM
mfb eh. you just have to make improbable things really... Mar 24 2006, 08:44 PM
hobgoblin as long as its not 100% impossible, it can happen.... Mar 24 2006, 08:48 PM
Rotbart van Dainig That's why it's called the Infinite Improb... Mar 24 2006, 08:51 PM
mfb i think if the players would prefer to just roll t... Mar 24 2006, 08:57 PM
Geekkake QUOTE (mfb) i think if the players would prefer to... Mar 24 2006, 09:22 PM
hobgoblin maybe issue a freebie edge point Mar 24 2006, 09:25 PM
Butterblume I was forced by the establishment to take statisti... Mar 24 2006, 09:26 PM
Rotbart van Dainig QUOTE (mfb)that said, i'm not sure it's th... Mar 24 2006, 09:34 PM
Geekkake QUOTE (hobgoblin) maybe issue a freebie edge point... Mar 24 2006, 09:35 PM
stevebugge QUOTE (Rotbart van Dainig) That's why it's... Mar 24 2006, 09:51 PM
Butterblume QUOTE (stevebugge)You've had problems with pla... Mar 24 2006, 09:57 PM
stevebugge QUOTE (Butterblume) QUOTE (stevebugge)You've h... Mar 24 2006, 10:12 PM
Kleaner QUOTE (Shrike30)As a GM, I'm a fan of there be... Mar 24 2006, 10:15 PM
Geekkake QUOTE (Kleaner) QUOTE (Shrike30)As a GM, I'm a... Mar 24 2006, 10:22 PM
mfb SR4's system is indeed difficult to fix. ideal... Mar 24 2006, 10:43 PM
Dashifen QUOTE (mfb)SR4's system is indeed difficult to... Mar 24 2006, 10:46 PM
mfb i'm saying that if a task is nearly impossible... Mar 24 2006, 10:49 PM
Dashifen And do you feel SR4 maintains that ideal? Mar 24 2006, 10:50 PM
mfb not really. if i use Edge, the rule of six means t... Mar 24 2006, 10:53 PM
Dashifen Now I understand. Thanks. Mar 24 2006, 10:55 PM
hobgoblin and what would be considerd a "wholly unreaso... Mar 24 2006, 10:55 PM
mfb Kleaner's Red Ryder shot against impossible od... Mar 24 2006, 11:01 PM
hobgoblin how about this:
when rolling long shots, you can n... Mar 24 2006, 11:04 PM
mfb it's a hard cap, so i pretty much automaticall... Mar 24 2006, 11:09 PM
Azralon QUOTE (mfb) offhand, i'd say any instance when... Mar 24 2006, 11:14 PM
hobgoblin QUOTE (mfb) it's a hard cap, so i pretty much ... Mar 24 2006, 11:15 PM
mfb also workable. i'm not really interested in th... Mar 24 2006, 11:16 PM
Azralon Of course, your Highness. Mar 24 2006, 11:17 PM
mfb 'bout time somebody reco'nize! Mar 24 2006, 11:18 PM
stevebugge QUOTE (hobgoblin) QUOTE (mfb @ Mar 25 2006, 1... Mar 24 2006, 11:24 PM
Synner QUOTE (Cain @ Mar 24 2006, 08:04 PM) QUOTE No... Mar 24 2006, 11:30 PM
mfb QUOTE (hobgoblin)so you dont like hard caps yet yo... Mar 24 2006, 11:39 PM
hobgoblin like say not allowing any one die to provide more ... Mar 24 2006, 11:43 PM
mfb indeed. not impossible at all. Mar 24 2006, 11:52 PM
hobgoblin alltho a pain in the ass...
and with a right high ... Mar 24 2006, 11:57 PM
Cain QUOTE Again that's not true. All it requires i... Mar 25 2006, 08:49 AM
hobgoblin QUOTE (Synner) For the record, exploding dice were... Mar 25 2006, 11:30 AM
Brahm QUOTE (mfb @ Mar 24 2006, 06:52 PM) indeed. n... Mar 25 2006, 01:18 PM
James McMurray Is it just my faulty memory or was it impossible t... Mar 29 2006, 01:49 AM
James McMurray My biggest problem so far with SR4 has been that t... Mar 29 2006, 01:54 AM
Dissonance Well, from what little I've seen of the SR2 bo... Mar 29 2006, 02:59 AM
James McMurray I don't mind the fluff at all. Without fluff t... Mar 29 2006, 04:31 AM
evilgenius QUOTE SR4's system is indeed difficult to fix.... Mar 29 2006, 05:40 AM
mfb i wholeheartedly approve of the idea of using vari... Mar 29 2006, 05:56 AM![]() ![]() |
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