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> Myth Adventures, Creative Input
rlemansky
post Apr 13 2006, 10:41 AM
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Greetings.

I've been reading some of the posts on EarthDawn and SR, so bear with, please.

Emphasizing some of the more fantastic elements-that is, magic and metahuman/critter aspects-may make for some interesting runs. My ideas are just coming together, so any input'd be appreciated.

I first read Robert Asprin's Myth Adventures series way back in the 80's. I also got to read the comic/graphic novel adaptations (and illustrated trade paperbacks) by the amazing Phil Foglio-so, much of my mental imaging of the characters comes from Phil's artistic interpretation.

Has anyone read the series? Read them without the illustrations-so they have a more 'realistic' (in fantasy terms, anyway) image of the characters?

Could the series be translated into a SR campaign? The dimension of Perv had a blend of magik and technology at a rather high level, so I'm thinking the conversion's plausible...

Young human mage-street punk:Skeeve.

Old human mage-possible former wageslave:Garkin.

Burnout mage:Ahhz (Orc?).

Toxic shaman:Isstvan.

Free Spirit/ally spirit:Tananda.

Troll sammie:Chumley the Troll (Wendigo'd be a close second, especially if you used these folks as villains or runner competition).

The books that comprise the series hit most of the cliched plots of fiction:The Big Game, The Big Heist, The Crack Team Against The Unbeatable Army, Rescue Mission, Save The Multiverse From The Insane Madman-you get the idea. (Not a criticism- from what I read, it was/is intentional, and makes for a fun twist.)

I'm thinking that most of the plots could be made into runs (with a little input), and most of the characters could be converted over (with more of the same). With some, you might have to up the intellgience level/sentience of some Critters-but that in and of itself could be wild. If Dragons and Saquatches are spaient, why not Stayrs and Centaurs...?

Any input?

TIA

R
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