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> SR4 on a battlemap, looking for some examples
masterpenguin
post Apr 24 2006, 03:13 PM
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If this is a reposted question, then please just link me, however I did search for it, and couldn't find anyone who posted about this.

I'm looking for examples of how to run battles on a battlemap (either hex or square), as the book doesn't seem to touch on it at all. Any suggestions or pointers?

I'd hate to come up with my own system because I'll feel like I'm reinventing the wheel.
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- masterpenguin   SR4 on a battlemap   Apr 24 2006, 03:13 PM
- - the_dunner   Not to be snide, and perhaps I'm being naive, ...   Apr 24 2006, 03:30 PM
- - dcpirahna   We use squares and just kind of assume that every ...   Apr 24 2006, 03:30 PM
- - Ki Ryn   We use a hex mat and call the hexes 2m each. Unlik...   Apr 24 2006, 03:37 PM
- - James McMurray   We use squares and every square is equal to 1 or 2...   Apr 24 2006, 03:39 PM
- - masterpenguin   QUOTE Not to be snide, and perhaps I'm being ...   Apr 24 2006, 03:39 PM
- - Dissonance   You could always just round up to an even number a...   Apr 24 2006, 03:51 PM
- - NightHaunter   QUOTE (dcpirahna) We use squares and just kind of ...   Apr 24 2006, 04:18 PM
- - Waltermandias   We have done 1m squares, but that is definately to...   Apr 24 2006, 04:23 PM
- - coolgrafix   The SR miniature movement system is more akin to o...   Apr 24 2006, 04:56 PM
- - GrinderTheTroll   QUOTE (masterpenguin @ Apr 24 2006, 08:39 AM)...   Apr 24 2006, 05:33 PM
- - coolgrafix   [insert discussion of how moving diagonally on a s...   Apr 24 2006, 05:44 PM
- - James McMurray   Just count double for each odd square. Not exactly...   Apr 24 2006, 06:21 PM
- - GrinderTheTroll   Meh, its close enough for game purposes since ever...   Apr 24 2006, 06:46 PM
- - James McMurray   The problem we've had with hexes is that they ...   Apr 24 2006, 06:58 PM
- - GrinderTheTroll   QUOTE (James McMurray) The problem we've had w...   Apr 24 2006, 07:15 PM
- - Ki Ryn   There's actually no reason to round movement j...   Apr 24 2006, 07:29 PM
- - James McMurray   There are no "one character per square" ...   Apr 24 2006, 07:36 PM
- - GrinderTheTroll   Digital vs. Analog, you make the call!   Apr 24 2006, 07:41 PM
- - mdynna   The bottom line: unlike D&D where every combat...   Apr 24 2006, 09:38 PM
- - James McMurray   SR can be a miniatures game if that's what wor...   Apr 24 2006, 09:44 PM
- - Shrike30   Having played both hex-based and tape-based (no gr...   Apr 24 2006, 11:58 PM
- - TBRMInsanity   Any time I have to use a map I have a squared map ...   Apr 25 2006, 01:27 PM
- - Pyrius   Probably you might find something of interest in t...   Apr 25 2006, 08:43 PM
- - CONAN9845   I bought two 34.5" by 48" mats that has ...   Apr 26 2006, 05:51 AM
- - ronin3338   Or you could get Shadowrun DMZ I have it, and...   Apr 27 2006, 12:00 AM


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