May 2 2006, 10:57 PM
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Moving Target ![]() ![]() Group: Members Posts: 225 Joined: 1-November 05 Member No.: 7,917 |
In the SR MMO discussion we broke down into a debate about the problems with DDO. I don't know how long-lived that discussion will be, but I think most of its fury can be diverted here.
How important are the established rules of a PnP game when making a video game adaptation of it? (Specific to an RPG version where such a concept is applicable, obvious SR as an FPS has almost no use for the established rules). Is necessary to make sure it is actually Shadowrun (or D&D, or Exalted, or...) OR Is it really just futile. Will everyone just complain about your holes and you'll ultimately fail to satisfy to the point of it hindering the final product? OR Are the rules not necessary as long as you have a workable set of rules? Is the experience of SR completely decoupled from its game mechanics? |
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eralston SR PnP rules in an SR Video Game? May 2 2006, 10:57 PM
ShadowDragon8685 Making it as a turn-based game would be all but im... May 2 2006, 11:03 PM
Kagetenshi Depends on the game. I plan on at some point makin... May 2 2006, 11:04 PM
James McMurray Turnbased combat is only good in a solo game where... May 2 2006, 11:33 PM
bustedkarma QUOTE (James McMurray) ...WoW or DDO mechanics rou... May 2 2006, 11:35 PM
Wounded Ronin I think a turn based clock would be OK. I once pl... May 2 2006, 11:36 PM
Brontal Dark age of camelot, World of warcraft, Lineage 2 ... May 2 2006, 11:37 PM
James McMurray QUOTE (bustedkarma) QUOTE (James McMurray @ M... May 2 2006, 11:40 PM
Aku i donno, it would be nice to have the rules mostly... May 2 2006, 11:41 PM
bustedkarma QUOTE (James McMurray) QUOTE (bustedkarma @ M... May 2 2006, 11:45 PM
Trax Would that be exactly what SR would be like in lif... May 2 2006, 11:47 PM
James McMurray QUOTE (Trax) Would that be exactly what SR would b... May 2 2006, 11:57 PM
eralston I dislike pure turn-based RPers. Anyone under the... May 3 2006, 12:03 AM
ronin3338 QUOTE (Brontal @ May 2 2006, 06:37 PM) Dark a... May 3 2006, 12:05 AM
Shrike30 Things like wired reflexes wouldn't be too har... May 3 2006, 12:06 AM
James McMurray QUOTE (eralston) The only real quandry would be th... May 3 2006, 12:08 AM
Taran Ironically enough, yes. In an MMO the tactical de... May 3 2006, 12:16 AM
Lindt Im going to be honest. The chances of SRO making ... May 3 2006, 12:32 AM
Shrike30 They'd figure out some sort of cloning thing, ... May 3 2006, 12:37 AM
hyzmarca Using SR4 rules in a video game isn't the best... May 3 2006, 12:41 AM
mfb QUOTE (Brontal)Dark age of camelot, World of warcr... May 3 2006, 01:09 AM
eidolon If a video game is done correctly, shouldn't t... May 3 2006, 02:44 AM
James McMurray That's the second time I've seen "VGo... May 3 2006, 03:10 AM
hyzmarca QUOTE (eidolon) If a video game is done correctly,... May 3 2006, 03:49 AM
Brontal QUOTE they're all time-based. if they were tur... May 3 2006, 10:14 AM
James McMurray Drain is easy: when you cast a spell the system ro... May 3 2006, 03:11 PM
eidolon QUOTE (James McMurray) That's the second time ... May 4 2006, 07:21 AM
Brontal Something else that came to my mind
QUOTE Is nec... May 4 2006, 11:24 AM
Kagetenshi QUOTE (eidolon) You're supposed to boil the ga... May 4 2006, 02:32 PM
Valentinew Personally I'd love to see somebody do for SR ... May 5 2006, 12:04 AM
Wounded Ronin QUOTE (eidolon)
I can't find a group of peopl... May 5 2006, 12:14 AM
James McMurray Nah, that's just "VGoP" mentality. I... May 5 2006, 12:56 AM![]() ![]() |
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