May 9 2006, 05:00 PM
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Moving Target ![]() ![]() Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 |
Ok, for an 'upcoming' game, I'm looking at making a Voodoo Shamen who specialises in summoning Spirits, and either using, channeling or having them possess him, depending on need.
Can you guys help me put a character like this together, and give me advice on skills/powers/tips and tricks, that kind of thing? I'm also not sure whether to go for full mage, or aspected Conjurer. Finally, special rules: + :nuyen: 2million at chargen Can initiate for 1/2 million per grade All availability restrictions are off (Basically, the group will be an Ares Spec-Ops team) **EDIT** Forgot to add, the starting limitation of Rank 6 in skills is also removed, and we're using 130 build points. |
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Leviathan Help Me Make A Master Conjurer May 9 2006, 05:00 PM
Member #5177 Why start from scratch? May 9 2006, 05:43 PM
Lindt Depends, aspected will give you a ton of spell poi... May 9 2006, 06:10 PM
Prospero If you have another magician on the team, go with ... May 9 2006, 06:22 PM
James McMurray I wouldn't go aspected, but I love the flexibi... May 9 2006, 06:38 PM
Prospero It really depends on where the campaign is going a... May 9 2006, 06:49 PM
James McMurray Is this an SR3 or 4 game? May 9 2006, 07:06 PM
Leviathan QUOTE (James McMurray) Is this an SR3 or 4 game? ... May 10 2006, 06:25 AM
Laser So... question: do you want to make a Houngan (use... May 10 2006, 06:52 AM
hyzmarca Voodoo sn't the best route for an aspected con... May 10 2006, 06:56 AM
James McMurray Shamen don't get good spirits? Huh??? That... May 10 2006, 06:57 AM
hyzmarca Voodoo practitioners don't get good spirits. T... May 10 2006, 07:14 AM
Laser Hmm... all I was trying to convey was that they... May 10 2006, 07:17 AM![]() ![]() |
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