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> Help Me Make A Master Conjurer
Leviathan
post May 9 2006, 05:00 PM
Post #1


Moving Target
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Group: Members
Posts: 145
Joined: 6-May 04
Member No.: 6,305



Ok, for an 'upcoming' game, I'm looking at making a Voodoo Shamen who specialises in summoning Spirits, and either using, channeling or having them possess him, depending on need.

Can you guys help me put a character like this together, and give me advice on skills/powers/tips and tricks, that kind of thing?
I'm also not sure whether to go for full mage, or aspected Conjurer.

Finally, special rules:
+ :nuyen: 2million at chargen
Can initiate for 1/2 million per grade
All availability restrictions are off
(Basically, the group will be an Ares Spec-Ops team)

**EDIT**
Forgot to add, the starting limitation of Rank 6 in skills is also removed, and we're using 130 build points.
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