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> Cyber-Arms for when you want to be Mega Man
frostPDP
post May 10 2006, 02:53 AM
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Moving Target
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Joined: 21-March 05
From: Freeport NY
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(SR3, lightly modified)

Okay, so one of my characters - our "Idiot Savant" - wants to allow his Alphaware cyber-arm to be inter-changable with different arms. I say sure, with obvious pain at disconnect and reconnect (Think Full Metal Alchemist). His one arm...

".52 Essence Alphaware Cyberarm (Lower arm, right), obvious: 46,200 nuyen, 4 capacity units. .52 essence.
- Smartlink II, -2 to target tests (linked to cybereyes).5 CU
- Cyber-Saw, (STR + 3)M damage, 2 CU, 2000 nuyen
- Retractable Knife, (STR+3)L Damage, 1 CU
- Tool Kit, .5 CU, (Includes mini-drill, mini-detachable screwdriver)"

I made up the cyber-saw and tool-kit. He has the Smartlink in, just in case he ever uses his pistol. See, he took a bunch of Geasa and is also a mage...

Anyhow, some types of arms he wants, beginning with the least odd:

"Maggie" - A gun-arm with lots of gun types. I'm guessing he would need the respective firearm to fire the respective port (I.E. Pistols, Automatics, Long-Arms) (Using SR4 firearms skill breakdowns).

Nail-Gun: He might want to have a nail-gun built in to one of his arms. I'd like some suggestions on how much space and what kind of damage it would do. I'm assuming this could be made legal, much like his other arm. (He's a public works officer at a junkyard, hence the chainsaw attachment)

Piston-Arm: If you've ever seen Big O, he wants an arm that can use a hydraulic piston to bash the hell out of things. This would take at least 3 CU in my opinion but would be interesting to see in effect. It would probably have a huge melee damage bonus, but might take re-setting (Complex action) before he could use it again?



And feel free to throw any other cyberarm weapons that could be interesting in. He'll get to 'em...I promise!
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