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Target ![]() Group: Members Posts: 11 Joined: 26-February 02 Member No.: 1,030 ![]() |
Howdy Folks,
I lurk here alot, have for years, learning from the collective wisdom all the while. I have been playing Shadowrun since it first came out at the beginning of the last Age. I've been GM'ing almost as long. I have always liked the concept of the Decker, now the Hacker, but I haven't always been a big fan of its ingame implementation. I am not alone there, I know. So, a new edition means a new look at what it takes to be one and to bring one into a game. I have gone over the rules for SR4 for a few days now, and I cannot find it - Is there a way for a Hacker or a Technomancer to get that 4th IP? Ar means you use your meat Initiative and IP's, Cold Sim VR means two IP's and Hot Sim VR means 3 IP's. There doesn't seem to be any other way to get that last IP. Mages can, Street Sams can, but not true riggers, and not hackers and not technomancers?? Whats up with that? Someone, please enlighten me. Show me the error of my ways. Show me Hope. Thanks, The Hutchman |
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Lo-Fi Version | Time is now: 13th September 2025 - 08:02 AM |
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