May 14 2006, 07:56 AM
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Target ![]() Group: Members Posts: 8 Joined: 4-May 06 Member No.: 8,526 |
Ok, it says right on pg 335 that you use the a particular cyberlimb for for a test, use the attribute for that limb. But, does ranged combat "only" include that limb? How about if its just a cyber-forearm, or just a cyberhand?
To me, it seems the reasoning behind rolling agility with ranged combat represents the hand/eye coordination it takes to point and shoot. I guess I could always add the arm's agility to the character's natural attribute score and divide in half, but that still feels off. Anyone have any suggestions on how they like to handle cyberarms and ranged combat? |
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Silent Recoil agility, cyberarms, and ranged combat May 14 2006, 07:56 AM
UndeadPoet If you have a full cyberarm, use the agility of th... May 14 2006, 08:01 AM
Hasimir Rounding UP or DOWN ? May 14 2006, 12:32 PM
UndeadPoet Rounding down. At least that is how we handle it i... May 14 2006, 01:01 PM
Ophis SR4 seems to follow round in the characters favor ... May 14 2006, 01:02 PM
UndeadPoet Nah, it is the same as in SR3, sometimes it is rou... May 14 2006, 01:05 PM
Taki QUOTE (UndeadPoet)Rounding down. At least that is ... May 14 2006, 01:22 PM
Squinky In previous discussions many felt the lower arms/h... May 14 2006, 03:58 PM
Silent Recoil I really shouldn't try to figure out rules whi... May 15 2006, 12:35 AM
Teulisch the problem with cyberlimbs, is it affects how muc... May 15 2006, 01:10 AM
Silent Recoil Well, the more i reread the paragraph, the more I ... May 15 2006, 04:31 AM
Squinky Hands and lower arms shouldn't need attribute ... May 15 2006, 04:49 AM
Serbitar QUOTE (Teulisch) if i have one limb, then its (lim... May 15 2006, 01:06 PM
Shrike30 I wanna add Str to my head, for headbutts.
I basi... May 15 2006, 06:55 PM![]() ![]() |
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