May 15 2006, 05:53 PM
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Moving Target ![]() ![]() Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
My players have high stealth and they can sneak past alot. Besides perception, what other ways do people have of detecting sneaky people? I've used high sensor rating drones against them too. There's probably something obvious I'm not seeing, so I'm asking for help.
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Rajaat99 3rd Ed Stealth. May 15 2006, 05:53 PM
mfb use security measures. pressure pads can't be ... May 15 2006, 06:35 PM
James McMurray Changing stealth vs. perception to an opposed test... May 15 2006, 07:02 PM
mfb i think, in this situation, that would actually ma... May 15 2006, 07:08 PM
Backgammon Guards can use their Stealth skill as Complementar... May 15 2006, 07:19 PM
mfb yeah. try imposing terrain modifiers to the stealt... May 15 2006, 07:31 PM
James McMurray The Corporate Security Handbook had a lot of good ... May 15 2006, 07:43 PM
SL James *cough* SOTA63 *cough* May 15 2006, 08:52 PM
Rajaat99 Alright, I'll quit being lazy and go read. Ter... May 15 2006, 11:01 PM
Wounded Ronin Stealth is really unrealiable. The key is to make... May 16 2006, 12:10 AM
Backgammon QUOTE (Rajaat99) Alright, I'll quit being lazy... May 16 2006, 02:03 AM
SL James Plus some neat stuff it didn't have - like rul... May 16 2006, 02:12 AM
Kanada Ten Plus, Corporate Security has a lot of material not... May 16 2006, 02:15 AM
SL James BTW, I really like Extended Missile Parry and wish... May 16 2006, 02:25 AM
blakkie QUOTE (Wounded Ronin @ May 15 2006, 06:10 PM)... May 16 2006, 02:52 AM
James McMurray Nooooo! I agree with blakkie again!!... May 16 2006, 03:12 AM
mfb while cherry-picking rolls is not a method i would... May 16 2006, 05:02 AM
Sharaloth I agree with Blakkie as well.
As a GM I only mak... May 16 2006, 05:08 AM
nezumi Thought of trying closed doors? Just set a little... May 16 2006, 01:20 PM
Rajaat99 QUOTE (James McMurray)Nooooo! I agree with bla... May 16 2006, 04:57 PM
mfb keep in mind that in the SR3 rules, using karma on... May 16 2006, 06:15 PM
Wounded Ronin Well, obviously I don't just sit there and kee... May 16 2006, 11:17 PM
Taran Heh. I've actually done that, albeit at a sli... May 16 2006, 11:47 PM
Wounded Ronin Agreed. Electronic dice rollers help a great deal... May 16 2006, 11:52 PM
mfb QUOTE (Wounded Ronin)But the thing is that each gu... May 17 2006, 12:01 AM
Kanada Ten QUOTE (mfb) QUOTE (Wounded Ronin)But the thing is ... May 17 2006, 12:06 AM
Wounded Ronin QUOTE (mfb) QUOTE (Wounded Ronin)But the thing is ... May 17 2006, 12:14 AM
mfb oops, it's the average +1 per member. SR3 pg 2... May 17 2006, 12:25 AM
Wounded Ronin Yay! I have still caught t3h correct. And I ... May 17 2006, 02:47 AM
Dog Glad to see we're talking about how to make th... May 17 2006, 03:24 AM
Wounded Ronin QUOTE (Dog) Really, I was expecting to see a lot o... May 17 2006, 03:34 AM
Rajaat99 QUOTE (mfb)keep in mind that in the SR3 rules, usi... May 17 2006, 04:37 AM
James McMurray WR, it was this comment that made people assume yo... May 17 2006, 04:59 AM
Dog QUOTE (Rajaat99) Besides, mice are like my childre... May 17 2006, 10:33 PM
Rajaat99 QUOTE (Dog) QUOTE (Rajaat99 @ May 17 2006, 04... May 18 2006, 12:06 AM
Taran QUOTE (Rajaat99)I'm not sure they're as ra... May 19 2006, 03:39 AM
Laser My group disallows random number generators, on th... May 19 2006, 07:24 AM
Rajaat99 QUOTE (Laser) My group disallows random number gen... May 19 2006, 02:26 PM
Wounded Ronin QUOTE (James McMurray) WR, it was this comment tha... May 22 2006, 12:01 AM![]() ![]() |
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