May 18 2006, 03:23 PM
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Target ![]() Group: Members Posts: 15 Joined: 20-April 06 Member No.: 8,489 |
I've just been flicking through some of the 3rd edition sourcebooks (the ones we're still using) looking for some rules and ideas for a plan we're coming up with. I got to reading the Canon companion for small unit tactics and remembered that parachuting was covered, this would be an ideal way to get at least some of the team into/onto the building (B & E).
So, I flicked to the rules and looked up the difficulty... Its rediculous, to say the very least! I was trying to work out where they got the formula for calculating the difficulty to OPEN the parachute! So i was just wondering if anyone has any house rules concerning parachuting cheers guys |
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gh0st.walk3r Parachuting?!? May 18 2006, 03:23 PM
hyzmarca You mean like parachutes open automaticly unless s... May 18 2006, 03:34 PM
mmu1 I think the rules are (in general) completely absu... May 18 2006, 03:50 PM
mfb i think you should probably take damage from using... May 18 2006, 06:05 PM
Tarantula Easy fix for the fall damage, hydraulic jacks, an ... May 18 2006, 06:57 PM
Telion I've always considered the rules to be the hig... May 18 2006, 07:17 PM
Backgammon I tried to use Parachuting once also. Maybe if you... May 18 2006, 07:29 PM
psyberian ok, we have five of use parachuting on an island. ... May 18 2006, 08:21 PM
hyzmarca QUOTE (mfb) i think you should probably take damag... May 18 2006, 11:46 PM
Kagetenshi QUOTE (hyzmarca) Landing properly shouldn't ca... May 18 2006, 11:51 PM
mfb QUOTE (hyzmarca)Right. Because paratroopers fight ... May 18 2006, 11:56 PM
eidolon Last time I had a player run a character that did ... May 19 2006, 01:50 AM
Snow_Fox HALO
the call it High Altitude, Low Opening.
In fa... May 19 2006, 02:24 AM
eidolon QUOTE (Snow_Fox) HALO
the call it High Altiturde, ... May 19 2006, 03:34 AM![]() ![]() |
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