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> Show Me The Money, Mission Pay
gh0st.walk3r
post May 20 2006, 11:10 AM
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This is essentially the same question from both sides of the GM screen

GM's - How much would you say that you averagely pay you runners per person for their role in the mission? Do you give them the opportunity to negotiate? Do you give opportunity to make more money on the run (paydata, fencing gear, etc)? What do you give to your characters in terms of payment (NuYen, Stocks & Shares, Equipment, Precious Metals, Information, favours?), whats the most you would consider paying for a mission?

Players - How much do you make for a run? Is it enough? Do you have a means of making money outside of runs? Do you make use of external sources of income? Do you specifically ask for payment in a form other than Nuyen? What is the most money you've ever made in a run?

Phew... thats a lot of questions, enjoy peeps :spin:
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Posts in this topic
- gh0st.walk3r   Show Me The Money   May 20 2006, 11:10 AM
- - WyldKarde   As a player I'd say my GM pays pretty well, bu...   May 20 2006, 02:04 PM
- - mfb   my main character gets paid... really, really well...   May 20 2006, 02:13 PM
- - mmu1   I've got two characters right now, and they bo...   May 20 2006, 05:54 PM
- - Wounded Ronin   QUOTE (gh0st.walk3r) This is essentially the same ...   May 22 2006, 12:17 AM
- - Vaevictis   Our pay is highly variable, dependant on the diffi...   May 22 2006, 12:47 AM
- - BnF95   QUOTE (gh0st.walk3r) This is essentially the same ...   May 22 2006, 03:40 AM
- - Kagetenshi   And that right there is the perfect example of why...   May 22 2006, 03:44 AM
- - James McMurray   Pay always depends on the run in our group, not on...   May 22 2006, 03:57 AM
- - Tiralee   Hmm, I tend to pay "high" with my player...   May 22 2006, 07:52 AM
- - SL James   QUOTE (mfb) my main character gets paid... really,...   May 22 2006, 07:58 AM
- - James McMurray   Isn't that what they all are ideally?   May 22 2006, 06:17 PM
- - mfb   this one really never happened. he's going on ...   May 22 2006, 06:23 PM
- - James McMurray   Some sort of temporal anomaly, or memory manipulat...   May 22 2006, 06:31 PM
- - mfb   memory manipulation. the reason that the original ...   May 22 2006, 06:44 PM
- - SL James   The Arcology, full of neat little toys like smalle...   May 23 2006, 01:17 AM
- - James McMurray   Cool. Consider it swiped and shelved for a later d...   May 23 2006, 03:18 AM
- - SL James   If you're really interested, most of the game ...   May 23 2006, 02:58 PM


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