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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 ![]() |
I think Gibson as a whole is about more than just "ZOMG JAPANESE BUSINESS RUSH KEKEKEKEKEKE!!!" For me, that was merely superficial. And I doubt it's simply about getting rich, too. In Count Zero, the woman tracking the boxes says that when you're poor, you get crappy-looking but soft towels while when you're rich, you get fluffy but abrasive ones. And all the instances of wealth involve incredible amounts of artificiality; Kumiko's father regularly converses with ROM constructs of his elders, and Tessier-Ashpool is clocked by two AI's whether they're in cryogenic freezing or out. I think cyberpunk is about nothing being real, or worthwhile. The "ruined city" on Villa Straylight is an expensive playground for rich children. The woman with whom Turner has a back-to-the-land romance that makes him realize the hollowness of the company prostitutes at the beginning of Count Zero turns out to be a field psychologist on retainer from Hosaka. Anything that appears real to any human sensory faculty is supposed to look that way, forced into shape through sheer human will. All things are for the sake of a sense of monolithic surivalism, the "hive," to borrow Gibson's metaphor, and all the girls, the simsense, and the drugs are just meant to keep you from realizing this. I think 3Jane's essay from Neuromancer sums this up best.
I would say that in these days of Hot Topic, "independent" films, and corporate all-natural foods/clothing, this theme of the nonexistence of autheticity is even more relevent. Comments? |
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Lo-Fi Version | Time is now: 13th August 2025 - 03:27 PM |
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