May 28 2006, 04:44 AM
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Target ![]() Group: Members Posts: 97 Joined: 30-January 06 Member No.: 8,213 |
I am wonder what people think are the pros and cons of the fixed and variable target number systems?
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Dv84good Target Numbers Systems May 28 2006, 04:44 AM
Jaid i prefer variable. it allows for things to be incr... May 28 2006, 05:00 AM
eidolon Voted variable, which is not a good word to descri... May 28 2006, 09:09 AM
Eryk the Red I'm forced to wonder, in discussing target num... May 28 2006, 02:49 PM
James McMurray I null voted because they're both good. SR3 an... May 28 2006, 03:50 PM
mfb the problem, to me, is that the grappled + long ra... May 28 2006, 04:57 PM
James McMurray You have a 30% chance of getting a hit. You don... May 28 2006, 05:17 PM
Tarantula The problem mfb and other rules-lawyer-y types (in... May 28 2006, 05:46 PM
mfb the system still breaks down past a certain level ... May 28 2006, 05:55 PM
Tarantula Exactly, therefore, as long as you keep raising th... May 28 2006, 06:12 PM
hobgoblin and then we are back at the silly armsrace that wa... May 28 2006, 08:35 PM
James McMurray Being grappled stops you from making a shot anyway... May 28 2006, 08:53 PM
Teulisch well, i voted fixed. i do have an idea for getting... May 28 2006, 09:35 PM
James McMurray S you roll your skill in dice and get more hits wi... May 28 2006, 09:42 PM
mfb you'll find a lot of crazy things if you dig t... May 29 2006, 12:05 AM
James McMurray So the fact that there's a difference between ... May 29 2006, 12:43 AM
mfb no, the fact that there is no difference between t... May 29 2006, 01:13 AM
hobgoblin and there are points where not amount of skill and... May 29 2006, 01:28 AM
mfb eh. i don't think there's any point where ... May 29 2006, 01:33 AM
hobgoblin maybe not, but there is a point where its so minim... May 29 2006, 01:41 AM
James McMurray IIRC he doesn't even play SR4, he just comes h... May 29 2006, 02:05 AM
BlueRondo I'm going to agree with McCurray that, as long... May 29 2006, 02:31 AM
mfb one might ask why a question regarding dice system... May 29 2006, 04:39 AM
James McMurray Little teste lately? May 29 2006, 05:28 AM
blakkie QUOTE (Dv84good @ May 27 2006, 10:44 PM) I am... May 29 2006, 05:33 AM
mfb that is, indeed, a common example. luckily for me,... May 29 2006, 05:37 AM
blakkie QUOTE (mfb) that is, indeed, a common example. luc... May 29 2006, 05:48 AM
Tarantula Right, mfbs point is that there is a very large di... May 29 2006, 06:00 AM
mfb the TN 6/7 leap is admittedly a problem. it's ... May 29 2006, 06:05 AM
Tarantula Yes, but in your comparison, you're ignoring t... May 29 2006, 06:16 AM
mfb i ignore thresholds because their use is poorly-de... May 29 2006, 07:37 AM
eidolon Want fun? Sometimes I throw thresholds into varia... May 29 2006, 12:05 PM
hobgoblin last time i checked, a treshold is defined for the... May 29 2006, 01:02 PM
Jaid i'll try my hand at explaining why i think a s... May 29 2006, 03:51 PM
mdynna @mfb
I see your point, and in many cases I liked t... May 29 2006, 04:54 PM
mfb opposed tests are merely another form of threshold... May 29 2006, 05:11 PM
mdynna The success rates are flat enough on paper. Have ... May 29 2006, 05:55 PM
hobgoblin so maybe instead of having a static treshold one s... May 29 2006, 06:20 PM
James McMurray Yeah, statistical probabilities on those 33% dice ... May 29 2006, 07:27 PM
mfb whether they're flat or not is irrelevant. the... May 29 2006, 07:28 PM
James McMurray QUOTE I want a gentle slope because as you grow, I... May 29 2006, 07:51 PM
mfb no, you didn't. as i said, a good system will ... May 29 2006, 08:25 PM
Geekkake QUOTE (mfb @ May 29 2006, 03:25 PM)a good sys... May 29 2006, 09:55 PM
mfb well, it takes quite a bit of hard work, sure. i s... May 29 2006, 10:16 PM
James McMurray QUOTE (mfb) no, you didn't. as i said, a good ... May 29 2006, 10:40 PM
mfb i put those guys in the other group. the rewards t... May 29 2006, 10:53 PM
mdynna I'm trying really hard mfb but I still can... May 29 2006, 10:55 PM
mfb no, here's what i'm doing.
PC's dice ... May 29 2006, 11:10 PM
Tarantula And there is a problem with something being unable... May 29 2006, 11:35 PM
BlueRondo QUOTE as soon as Z reduces X below Y, X becomes ir... May 29 2006, 11:50 PM
mfb i feel it degrades the importance of ability if ab... May 30 2006, 12:47 AM
Hida Tsuzua What if long shot tests were done with (Edge + Ski... May 30 2006, 02:19 AM
James McMurray QUOTE (mfb) the net result of this is that a guy w... May 30 2006, 05:58 AM
mfb goody for you. it's bad gameplay, a poor excha... May 30 2006, 06:09 AM
James McMurray You've taken that guy with skill and turned of... May 30 2006, 06:18 AM
mfb agreed. but that doesn't mean that your agilit... May 30 2006, 06:21 AM
James McMurray Right. It means that some things are impossible at... May 30 2006, 06:31 AM
mfb and yet if you were playing basketball against MJ,... May 30 2006, 06:35 AM
Eryk the Red The horse is dead. Put down your clubs.
It's ... May 30 2006, 01:12 PM
James McMurray QUOTE (mfb) and yet if you were playing basketball... May 30 2006, 03:46 PM
mfb says you. at this point, the only way to be sure i... May 30 2006, 04:30 PM
James McMurray So you think that if MJ was beaten so hard a 3 yea... May 30 2006, 04:39 PM
mdynna How about this for an SR4 house rule mfb:
A dice ... May 30 2006, 04:48 PM
stevebugge I prefer the fixed target number system, mostly be... May 30 2006, 04:53 PM
mfb i think that if MJ were beaten that badly, he... May 30 2006, 04:56 PM
mdynna Equal DP of 1 yes, but McMurray who had a lower sk... May 30 2006, 05:59 PM
TBRMInsanity I see the advantages and disadvantages of both sys... May 30 2006, 06:01 PM
James McMurray Why do you differentiate between the two types of ... May 30 2006, 06:11 PM
mfb true, mdynna. that might work. May 30 2006, 06:37 PM
Shrike30 I actually like the whole "average of Edge an... May 30 2006, 06:52 PM
mdynna The other "quick fix" is to limit the nu... May 30 2006, 08:40 PM
Shrike30 ... I like that one even more. Do you let the dic... May 30 2006, 09:14 PM
Shinobi Killfist I went with other, mainbly because I'm fine wi... May 30 2006, 10:09 PM
mdynna QUOTE (Shrike30)... I like that one even more. Do ... May 30 2006, 11:16 PM
nezumi Hmm... Alright, I'm curious. I'm going to... May 31 2006, 12:43 AM
booklord I prefer the fixed, but I houseruled some of the m... May 31 2006, 04:03 PM
Eyeless Blond (Cross-posted in the other thread)
One thing many... Jun 2 2006, 12:50 AM
Dv84good Thanks Eyeless, your ideas are very helpful unlike... Jun 2 2006, 02:52 AM
Cain QUOTE (Eryk the Red @ May 30 2006, 06:12 AM) ... Jun 5 2006, 07:10 AM
Dv84good Well if you think it's that much of a problem ... Jun 5 2006, 04:57 PM
James McMurray Cain, there are several threads already about the ... Jun 6 2006, 02:31 AM
Eryk the Red And by the by, don't tell me that what I said ... Jun 6 2006, 02:44 AM
Tetsuyama DV84Good: I like your idea about applying more mod... Jun 6 2006, 03:24 AM
James McMurray Eryk: "don't be rude" does not compu... Jun 6 2006, 11:04 PM
Cain QUOTE (Eryk the Red) And by the by, don't tell... Jun 7 2006, 06:21 AM
MikeTrevin For the mysterious "Other", I've hea... Jun 7 2006, 04:14 PM
Cain Well, if you're going to go like that, then Ev... Jun 8 2006, 06:28 AM
James McMurray I believe the original Deadlands was diceless. You... Jun 8 2006, 11:01 PM
Shrike30 I believe the Deadlands books I've got are 1st... Jun 8 2006, 11:18 PM
Eyeless Blond Indeed, the SW system, which is basically Deadland... Jun 9 2006, 01:17 AM
eidolon I wrote a variant version of the iniative rules fo... Jun 9 2006, 06:21 AM
Cain QUOTE (eidolon) I wrote a variant version of the i... Jun 9 2006, 07:12 AM
James McMurray Have you and Savage Worlds set a date yet? Jun 9 2006, 11:24 PM
eidolon Last I heard they hadn't, but they're regi... Jun 10 2006, 01:13 AM
mfb incidentally, it should be noted that a card-based... Jun 10 2006, 01:38 AM
James McMurray There's always live action WoD with rock-paper... Jun 10 2006, 06:51 AM
Dissonance I win this game of Spades. James, take 6P damage. Jun 10 2006, 06:55 AM
-X- I've found that games where instead of rolling... Jun 10 2006, 07:34 AM
James McMurray QUOTE James is just annoyed that I keep using logi... Jun 10 2006, 10:58 PM
Jaid the game you really gotta worry about is 52 pickup... Jun 11 2006, 03:06 AM![]() ![]() |
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