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Willowhugger
post May 31 2006, 08:35 AM
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Basically a question on what makes the mood and breaks it. Some common pitfalls that takes the story out of the territory are appreciated.

Here's my general thoughts on this area....

* The usual Techno-shock: I think it goes without saying the very nature of cyberpunk is that technology has not improved life in the world but has done either made it worse or just created new problems.

* The Rich and Poor Divide: Always important to keep in the sense of the planet.

* Screwed up Heroes: Case, Molly, Deckard, and the like all are suffering greatly in their own particular way. When you remove the dysfunctionality from the setting you lose something.

like bruce wayne, no one will ever be entirely happy.
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Posts in this topic
- Willowhugger   What makes Cyberpunk, Cyberpunk?   May 31 2006, 08:35 AM
- - Witness   Overcrowding and pollution are pretty integral to ...   May 31 2006, 09:02 AM
- - Lindt   I think you did a pretty good job covering the bas...   May 31 2006, 01:42 PM
- - Toptomcat   In its more extreme forms, nilhilism: the players ...   May 31 2006, 02:29 PM
- - Willowhugger   QUOTE (Toptomcat) In its more extreme forms, nilhi...   May 31 2006, 03:48 PM
- - ronin3338   The "punk" is the dystopian element. La...   May 31 2006, 08:02 PM
- - Wounded Ronin   I think it just needs 80s pastiche.   May 31 2006, 11:25 PM
- - Voran   I like looking at the way the art used to show the...   May 31 2006, 11:50 PM
- - Arethusa   QUOTE (Wounded Ronin @ May 31 2006, 07:25 PM)...   Jun 1 2006, 07:53 AM
- - SL James   *sighs* The clothing means almost nothing. Get of...   Jun 1 2006, 10:47 AM
- - Platinum   Earth, Future, cyber-tech, corp extraterritorality...   Jun 1 2006, 02:08 PM
- - Willowhugger   From a conversation I just had... Cyberpunk is ac...   Jun 6 2006, 02:11 PM
- - Richard Villers   Decloaking just to say I don't agree. Yes that...   Jun 6 2006, 03:23 PM
- - hyzmarca   QUOTE (Arethusa) QUOTE (Wounded Ronin @ May 3...   Jun 6 2006, 05:14 PM
- - Arethusa   He may have a mullet, though the MGS3 mullet wasn...   Jun 6 2006, 11:35 PM
- - hobgoblin   hmm, im not dead yet and allready mullets are comi...   Jun 6 2006, 11:51 PM
- - bclements   QUOTE (Arethusa) MGS4 mullet is practically a mode...   Jun 7 2006, 12:40 AM
- - Arethusa   This is an example of a girl with a fashion mullet...   Jun 7 2006, 01:32 AM
- - bclements   It's MGS. Damn near everything is debatable.   Jun 7 2006, 01:43 AM
- - Glyph   Noir makes a nice film or literary genre, but shou...   Jun 7 2006, 02:55 AM
- - Platinum   If you want to see fashionable mullets... go here....   Jun 7 2006, 03:33 AM
- - hyzmarca   Well, a big part of cyberpunk is traditional punk ...   Jun 7 2006, 12:40 PM
- - SL James   QUOTE (hyzmarca) Well, a big part of cyberpunk is ...   Jun 7 2006, 02:53 PM
- - Liminaut   To me, cyberpunk is about a basic question: How d...   Jun 8 2006, 06:33 AM
- - SL James   Isn't that a contemporaty philosophical and th...   Jun 8 2006, 11:11 AM
- - Cain   That's also more related to the transhuman the...   Jun 9 2006, 07:53 AM
- - SL James   ... Yet. One of the Big Ten is focusing its effort...   Jun 9 2006, 11:08 AM
- - Canis   What makes cyberpunk, cyberpunk? Mohawks, the answ...   Jun 12 2006, 05:40 AM
- - SL James   *Whistles innocently as he wanders off.*   Jun 12 2006, 05:48 AM


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