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> Noob questions about Street Sams, Need help with a character
Tetsuyama
post Jun 3 2006, 05:58 AM
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Group: Members
Posts: 17
Joined: 30-May 06
From: Near Seattle (Eastsider)
Member No.: 8,622



Hey all,

Just getting ready to start a character in a currently-running SR4 campaign, and the team apparently needs a Street Sam of some variety. I've been leaning towards a somewhat bizarre Ork. Based on comments in other threads, I'd say that he's not even a particularly well-twinked gunbunny. A fair amount of what I've put together was cribbed from various of the archetypes; I've posted his stats (and background) below for critique, but I've got some specific questions so I can tune him better.

How much does a typical Samurai spend on equipment? How much of it is on communications equipment? What kind of hacking abilities do I need to keep me upright so I can cover the team's escape? What do you do about Stun Damage, since I'd guess it's probably a fair bet that your armor will drop some significant percentage of the hits to take from Physical to Stun?

The build below doesn't include 15 Karma that he gets or 12,000 :nuyen: in equipment that he gets to buy on the street after creation. I'm kind of figuring on bumping his CHA up one, not sure what to do with the rest -- maybe save some to buy off the Addiction?

Comments are much appreciated!

CODE

Carl Barrow

Race: Ork (20 BP)

Attributes (200 BP)
30  BOD  7
40  AGI  5 (7)
40  REA  5 (7)
30  STR  6
0   CHA  1
30  INT  4
0   LOG  1 (3)
20  WIL  3
10  EDGE 2

Qualities (0 BP)
5   Guts
5   Human Looking
(5) Addiction (Mild, Alcohol)
(5) Incompetent (Hacking)   <-- seems dangerous.

Active Skills (138 BP)
40  Close Combat Skill Group    4
40  Firearms Skill Group        4
10  Athletics Skill Group       1
24  Dodge                       6
6   Etiquette (Street)          1 (3)
12  Infiltration                3
6   Perception (Visual)         1 (3)

Knowledge Skills (15 Free BP)
   Corporate Security Tactics  3
   Underworld Politics         4
   Corporate Politics          3

Languages
   English     N
   Japanese    3
   Spanish     2

Gear & Lifestyle (160,000Y) (32 BP)
   Wired Reflexes (Alpha) (2)
   Muscle Toner (2)
   Cerebral Booster (2)
   Sleep Regulator

   The other stuff isn't nailed down yet, which is a significant part of why I'm posting. How many comm-links?!

Contacts (10 BP)
   Fixer (Connection 3/Loyalty 2)
   Street Doc (Connection 3/Loyalty 2)



Background (*real* short version)

Carl was picked up off the street by a Mr. Johnson with an eye for talent. Carl worked hard, and was well rewarded for his less-than-savory deeds on Mr. Johnson's behalf. All good things come to an end though, as Mr. Johnson was crushed by someone younger with more ambition. Carl, having had his bioware brain enhancement by the time this happened, had some idea what the score was, and knew it was time to get out of Dodge (or Minneapolis-St. Paul, as the case may be).

When it became clear what was in the process of happening, Carl managed to finagle a favor out of another of this Mr. Johnson's runners; all data on Carl found its way to File 13, and Carl found his way to Seattle with a new identity. Carl's spent the last two years in Seattle, but has managed to mostly avoid making too much of a name for himself. He knows that the retirement plan for someone with too high a profile is no good, and he intends to live as long as an Ork can expect to.
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