Jun 3 2006, 07:39 PM
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Target ![]() Group: Members Posts: 13 Joined: 3-June 06 Member No.: 8,640 |
I find that in the world of Shadow Run combat can sometimes get tiresome, or repetitive. Sometimes everything can be solved with an assault rifle, some APDS rounds, and good recoil compensation. In order to make up for this, when I GM I like to include some interesting mechanics and qualities to the opposition.
To some GMs this makes me the anti-christ. I've played with a couple of GMs who swear by the source books like the bible. I find that I can't do that, not because I feel like it makes the game stale necessarily (not that I don't either). It's more or less that I'm too lazy to A) memorize it and B) Check the scatter chart everytime someone fires a grenade. This causes a bit of trouble sometimes, but it also allows me to create my own rules without fear of them infringing on the book because I don't know WHAT the book says about it. So I was wondering if anyone else has any interesting tweaks to combat that they've added. For instance, I've created a two different sets of enemies for my next with two seperete mechanics. The first of which are tower shield wielding swordsmen. The mechanic? 1d6, 4 and under and they deflect any ranged combat attack taken against them. This is because I've found that the melee characters in my group are often sent to the back of the lines so the full autoers can take charge. The bullies, the other set, have a mechanic called "Bullet Sponge". Basically, they have a reaction of 1, but they take half damage. Eating bullets like candy. Sure it'll make combat a bit more challenging. But it would make a character alot more intimidating if they took a bullet to the brain and grinned back at the party. These mechanics are never intended to be used BY the players. What do you think? |
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Trucido Unorthodox Combat Mechanics Jun 3 2006, 07:39 PM
Austere Emancipator QUOTE (Trucido)The first of which are tower shield... Jun 3 2006, 07:47 PM
hobgoblin some mixture of dikote and orichalcum apparently..... Jun 3 2006, 08:02 PM
Trucido Well, that's why they're unorthodox, but I... Jun 3 2006, 08:03 PM
Trucido Or dikote and orihalcum... Exactly >.> what ... Jun 3 2006, 08:04 PM
Squinky While I respect what you are saying, two things co... Jun 3 2006, 08:11 PM
Austere Emancipator QUOTE (Trucido) Well, that's why they're u... Jun 3 2006, 08:17 PM
Kanada Ten Drones, magic, and intelligent tactics are basic w... Jun 3 2006, 08:34 PM
Trucido I agree with the both of you. And if I called the ... Jun 3 2006, 08:35 PM
chewy01234 Wrong account. oops. Jun 3 2006, 08:50 PM
Vasili Hi, My name is Vasili. I am in Trucido's gamin... Jun 3 2006, 08:51 PM
Squinky Well, SR4 combat seems to go much faster as compar... Jun 3 2006, 09:23 PM
Tarantula Whats to stop a melee guy from killing your tower ... Jun 3 2006, 09:47 PM
Vaevictis If I were a character, I would generally take exce... Jun 3 2006, 10:16 PM
PH3NOmenon QUOTE (Trucido) What do you think?
It's a ... Jun 3 2006, 10:46 PM
Edward As a player I would find your setup very annoying,... Jun 4 2006, 05:53 AM
Trucido I absolutely understand everybodies apprehensions,... Jun 4 2006, 07:26 AM
Tarantula I'd really like to hear how you'll handle... Jun 4 2006, 07:34 AM
chewy01234 Hey trucido here is an idea...
GO FUCK YOURSELF... Jun 4 2006, 05:58 PM
Trucido Well, the way I have it planned is simply that the... Jun 4 2006, 05:59 PM
Trucido That's it Chewwy! It's on!
Boys g... Jun 4 2006, 06:00 PM
Teulisch Well, thats one way to start a counterproductive f... Jun 4 2006, 06:28 PM
Butterblume QUOTE (Edward)A great big shield would provide arm... Jun 4 2006, 06:31 PM
Trucido The bullies I believe should be magical. I don... Jun 4 2006, 08:09 PM
PH3NOmenon Meh, i used to worry about that too, i've had ... Jun 4 2006, 11:09 PM
Trucido Seriously! It's like there's no escape... Jun 4 2006, 11:36 PM
Demon_Bob Improved Invis + stealth + monofilament whip.
Air... Jun 5 2006, 03:02 AM
Glyph Trucido, there has been a thread about streamlinin... Jun 5 2006, 05:02 AM
Trucido Well, your belief in my ignoring the rules is my f... Jun 5 2006, 06:26 AM
Tarantula QUOTE (Trucido)be afraid of every man with a gun. ... Jun 5 2006, 07:30 AM
Edward A medieval style tower shield, half an inch (maybe... Jun 5 2006, 08:24 AM
Austere Emancipator QUOTE (Edward)A medieval style tower shield, half ... Jun 5 2006, 09:04 AM
Ophis Just a little tangent here. Your wanting to make t... Jun 5 2006, 09:22 AM
Trucido Thanks for the suggestions Ophis. Perhaps I will, ... Jun 5 2006, 05:19 PM
Edward I don’t think they are that unthreatening.
The co... Jun 5 2006, 06:38 PM
Teulisch not all people are equaly vunerable to gunfire. An... Jun 5 2006, 06:58 PM
ornot I have to agree with Edward on this. QUOTE Magic s... Jun 5 2006, 07:01 PM
Trucido Well, perhaps I think of mooks as something other ... Jun 5 2006, 07:28 PM
Moon-Hawk And that's good. But I think people are sugge... Jun 5 2006, 08:01 PM
X-Kalibur If they are combat oriented characters, maybe the ... Jun 5 2006, 09:19 PM
Tarantula QUOTE (Trucido @ Jun 5 2006, 10:19 AM) And it... Jun 5 2006, 10:10 PM
Edward If your players are bothering to take cover and us... Jun 6 2006, 01:23 PM
-X- In other words once something happens in a game, y... Jun 6 2006, 01:35 PM
Vasili Well, we did the run last night, and Trucido didn... Jun 6 2006, 06:55 PM
Moon-Hawk NOOO! u r diong it wrong!!!1 tah... Jun 6 2006, 07:26 PM
mdynna Hey, if you're players enjoy the "FPS vid... Jun 6 2006, 09:48 PM
eidolon I'm responding to things as I come across them... Jun 7 2006, 02:42 AM
Trucido Well. I appreciate you reading and looking into th... Jun 7 2006, 03:26 AM
eidolon I did warn you about taking this one top down.
... Jun 7 2006, 05:27 AM
Butterblume \o/
I totally agree with eidolon on his las... Jun 7 2006, 05:38 PM
Teulisch on simsense vertigo- its actualy a potent disabili... Jun 7 2006, 05:44 PM
hyzmarca QUOTE (eidolon) QUOTE (Trucido)My goals are not to... Jun 7 2006, 06:12 PM![]() ![]() |
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