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> Vampires and Regeneration
Melkor
post Oct 14 2003, 05:27 AM
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I'm working on a new Shadowrun campaign which is going to have some elements ispired by the movie "Underworld". I'm wanting to "adjust" the Vampires found in the Critters book to better match those from the movie. It will be my first Shadowrun game in YEARS, so I am not completely familiar with the rules, and wanted to ask for some assistance.

The current way Regeneration works (drawn together from the Critters book and the Shadowrun Companion) is that you roll when you receive deadly damage, and on a "1", you don't regenerate. This increases to a "1" or "2" in the event that some/all of the deadly damage received is from a source that the character is allergic to, or that causes massive tissue damage (fire, explosives, etc).

I would like a better way to represent the Vampires ability to be hurt by, but shrug off and later heal "normal" damage. I'm going to play around with letting the character's become infected at some point, and I would hate for a single roll of 1 or 1-2 to completely wipe out their character.

I considered giving the vampires complete immunity to "normal weapons", but they will also be wearing armor. Immunity gives the vampire an Armor Rating equal to his/her Essence Rating - add armor on top of that, and the vampires will almost NEVER take normal damage.....I want a happy medium.

Weapons based on Ultraviolet Light wouldn't automatically destroy the Vampire, but the would definitely bypass any kind of immunity.

Any ideas for making this work ? Thanks!
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Posts in this topic
- Melkor   Vampires and Regeneration   Oct 14 2003, 05:27 AM
- - Chance359   One solution would be to give the vampires adept p...   Oct 14 2003, 05:31 AM
- - Anymage   Completely bypass Shadowrun. Go right to White Wo...   Oct 14 2003, 05:34 AM
- - BitBasher   Riiiight too bad vampire stole it from Anne Rice w...   Oct 14 2003, 05:53 AM
- - Kagetenshi   Someone reads Penny Arcade. Regardless, think abou...   Oct 14 2003, 05:56 AM
- - The White Dwarf   Yea, its a 2+ save to regenerate ONLY if youd norm...   Oct 14 2003, 06:42 AM
- - Hot Wheels   Right, someone gets blasted for deadly damage, in ...   Oct 14 2003, 12:28 PM
- - Melkor   Thanks for the replies. I don't have my Crit...   Oct 14 2003, 01:42 PM
- - Stonecougar   I'd have to agree with Anymage... go play V:TM...   Oct 14 2003, 01:52 PM
- - Rock-Steady   QUOTE (Melkor)Can someone explain the healing that...   Oct 14 2003, 02:04 PM
- - Friggas Ring   QUOTE (Stonecougar) Personally, I think playing va...   Oct 14 2003, 03:32 PM
- - BitBasher   Vampire regeneration is basically: Roll initiative...   Oct 14 2003, 03:43 PM
- - Melkor   Thanks again for the tips/information folks. I wo...   Oct 14 2003, 04:01 PM
- - Kagetenshi   As for injury<->essence loss, I don't se...   Oct 14 2003, 04:23 PM
- - Hot Wheels   Just remember, being a vampire, being infected doe...   Oct 14 2003, 04:30 PM
- - Siege   I was going to suggest stronger muscles and physic...   Oct 14 2003, 05:40 PM
- - Melkor   QUOTE (Kagetenshi) As for injury<->essence l...   Oct 14 2003, 07:05 PM
- - El_Machinae   Bah - if you're going to steal vampire powers,...   Oct 14 2003, 07:24 PM
- - BitBasher   So they were morlocks?   Oct 14 2003, 07:49 PM
- - Req   QUOTE (El_Machinae) Bah - if you're going to s...   Oct 14 2003, 08:16 PM
- - IcyCool   QUOTE (Req)QUOTE (El_Machinae @ Oct 14 2003, ...   Oct 14 2003, 09:06 PM
- - El_Machinae   That's nothing. I was 15 the last time we pla...   Oct 14 2003, 09:23 PM
- - Kagetenshi   Gotta hate the conservations of energy and momentu...   Oct 14 2003, 09:29 PM
- - El_Machinae   Oh, it's the conversion of potential energy to...   Oct 14 2003, 09:38 PM
- - Kagetenshi   Speaking of which, I've come up with a theory ...   Oct 14 2003, 09:42 PM
- - El_Machinae   Since magic can do work, I'd suggest that mayb...   Oct 14 2003, 09:56 PM
- - BitBasher   The new formula is (E=Mc^2)*FU where FU is a value...   Oct 14 2003, 10:07 PM
- - Melkor   What would the virus infection do to a Character o...   Oct 14 2003, 10:54 PM
- - BitBasher   Technically nothing, they remain unchanged but the...   Oct 14 2003, 11:04 PM
- - snowRaven   No, vampires only have Enhanced Physical Attribute...   Oct 15 2003, 05:13 AM
- - Melkor   Does that mean that in SR3 they divide their total...   Oct 15 2003, 06:08 AM
- - Rock-Steady   QUOTE (Melkor) Does that mean that in SR3 they div...   Oct 15 2003, 11:54 AM
- - Melkor   QUOTE (Rock-Steady) QUOTE (Melkor @ Oct 15 20...   Oct 15 2003, 02:56 PM
- - BitBasher   That means they have to drain an insane number of ...   Oct 15 2003, 03:21 PM
- - BitBasher   That means they have to drain an insane number of ...   Oct 15 2003, 03:24 PM
- - El_Machinae   One could certainly have a vampire off-shoot or mu...   Oct 15 2003, 05:48 PM
- - BitBasher   Body 15 Quickness 15 Pshaw ;) Thats for an average...   Oct 15 2003, 05:59 PM
- - Siege   Send...more...paramedics... -Siege   Oct 15 2003, 06:12 PM
- - Shadow   We need a bigger gun.   Oct 15 2003, 06:17 PM
- - snowRaven   Seems weird to me that they'd make Vampires so...   Oct 15 2003, 06:49 PM
- - BitBasher   Shadow, nice... hardly see any quotes from Split S...   Oct 15 2003, 07:25 PM
- - Melkor   Losing 1 point of Essence per month would mean tha...   Oct 15 2003, 08:59 PM
- - BitBasher   also remember you may want to notice you are funda...   Oct 15 2003, 09:23 PM
- - Trembler   Melkor, I've worked it out with my SR GM that ...   Oct 15 2003, 10:19 PM
- - BitBasher   Hey trembler, vampires in 3rd edition are no longe...   Oct 15 2003, 10:38 PM
- - Trembler   My GM and I are still working off the 2nd ed critt...   Oct 15 2003, 11:00 PM
- - BitBasher   It's not... kind of... A critters book comes w...   Oct 15 2003, 11:09 PM
- - El_Machinae   QUOTE (BitBasher) Hey trembler, vampires in 3rd ed...   Oct 15 2003, 11:15 PM
- - BitBasher   Yeah, IMHO that makes them one of the biggest, nas...   Oct 15 2003, 11:30 PM


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