Jun 22 2006, 07:54 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
I'll own up to it. As I'm currently unable to access my primary computer, I've been using my laptop to play a couple of my more favorite, /older/ games. And, well, Fallout 1 and Fallout 2 have been a couple of steady entries in my rotation. And, as you might guess from the Topic Description, I've got a bit of a thing for the desert-style survival theme.
I like SR4. I like its tests and so on. And I like the idea of playing an alternate-alternate history in which, say, Winternight was just a wee bit more successful than they were in the official history. I've admittedly not put much research into the main game. Also, I've admittedly not put much thought into whether or not SR4 is a good system to use. I considered using the New World of Darkness, but it lacks the tribal-magic that I wanted to put into the wasteland. And the morality system is a goofy, goofy system. I'm thinking that I'd like to keep the game vaguely, well. It might be in the same spirit of Shadowrun, really. The idea of down-and-out people running to keep alive, possibly making themselves badass in the process. But, well, I think I might want to give it a sort of Fallout flair. I'm thinking that I'd reduce the commonality of magic. Switch it to mostly shamanic thing, with possible adepts and psionics (being represented by hermetics). Maybe replace the ability to summon mass number of spirit to ger, like, a potential ally spirit. Something you'd actually want to respect. A Familiar Plus, if you would. Guns would be present, but I'd like to put more emphasis on throwing and oldschool projectiles. Archery. Arrows are cheap and craftable by most folks. Bullets, not so much. Danger of radiation, dehydration, and, well. The occasional over-the-top wasteland raider gang. I'd like to hear some thoughts from other people before I start working on rules all out the ass liek wo. Heck, I'd even be willing to listen to system suggestions. Frankly, I'd just like to start a thread that doesn't dissolve into the usual suspects leaping at each other's throats. Plus, well. Man. Wasteland. That's got to be worth a couple of points, right? |
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Dissonance Post-Apocalyptic Modding Jun 22 2006, 07:54 AM
Glyph The only major problem that I can see is that it i... Jun 22 2006, 08:19 AM
irinoxx Glyph is right.
I'll just add the possibility ... Jun 22 2006, 08:40 AM
PH3NOmenon QUOTE (Glyph) The only major problem that I can se... Jun 22 2006, 01:06 PM
nezumi And what about cyberware? If guns are rare, I ima... Jun 22 2006, 01:48 PM
Nim Limiting magic (or at least, magicians) is easy: s... Jun 22 2006, 03:20 PM
Xenith Post apocalyptic style has always been a favorite ... Jun 22 2006, 04:10 PM
Dissonance Ooh. Online post-apoc game? Me likey.
But, yes.... Jun 22 2006, 08:38 PM
Butterblume Playing in the australian outback would almost per... Jun 22 2006, 09:47 PM
Toptomcat Players with 'ware in a setting like this are ... Jun 22 2006, 10:11 PM
Dissonance Interesting ideas. I don't have Target: AL, ... Jun 22 2006, 11:54 PM
nezumi QUOTE (Toptomcat) If it happened yesterday, everyo... Jun 23 2006, 05:23 PM
Butterblume QUOTE (Dissonance)I don't have Target: A... Jun 23 2006, 09:08 PM![]() ![]() |
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