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> How to deal with runners who......, Oppressing creativity!!
Abbandon
post Jul 3 2006, 03:31 AM
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Im new to the forums and stuff and i have started reading through some of the adventures that are ongoing over in the missions area and i got this crazy idea.

How does a GM handle a player who like makes their character get into fights and stuff that you didnt set up. Like at the beginning of an adventure you have a meet. Well most people just talk about how they get ready and how they get to the meet.

Well what if a player as part of there intro makes themselves get attacked by a gang or a bunch of ghouls or something? Does the GM let it happen and carry out the battle while everyone else is waiting to do the meet ? lol.

Would you just be like well it looks like so and so isnt showing, i guess you guys get to split her share or something and not even cover the battle?

What if they pick a fight with the patrons of the club where everyone is meeting or something? Like start beating the crap out of people on the dance floor or trying to kick the crap out of the bouncer for trying to take their stuff?
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Posts in this topic
- Abbandon   How to deal with runners who......   Jul 3 2006, 03:31 AM
- - Kremlin KOA   problem player alert, probable spotlight hog reco...   Jul 3 2006, 03:52 AM
- - Trax   If they want to pick a fight, let them. They get t...   Jul 3 2006, 04:19 AM
- - Drraagh   QUOTE (Trax) If they want to pick a fight, let the...   Jul 3 2006, 05:12 AM
- - Brahm   That might not work though, depending on their mot...   Jul 3 2006, 06:55 AM
- - Drraagh   QUOTE (Brahm @ Jul 3 2006, 01:55 AM) It might...   Jul 3 2006, 07:05 AM
- - Brahm   Well it is a hypothetical situation, assuming that...   Jul 3 2006, 07:14 AM
- - Backgammon   By "make themselves get attacked", do yo...   Jul 3 2006, 02:34 PM
- - James McMurray   It sounds to me like he means that the player will...   Jul 3 2006, 02:46 PM
- - Telion   I'm going to agree with james, and the rest, h...   Jul 3 2006, 06:10 PM
- - Platinum   The guy just loves combat. The trick is to just h...   Jul 3 2006, 06:41 PM
- - stevebugge   If the guy is just an attention hog this can be ma...   Jul 3 2006, 07:01 PM
- - Backgammon   QUOTE (Platinum) The guy just loves combat. The t...   Jul 3 2006, 07:02 PM
- - X-Kalibur   I'm personally a big fan of IC actions have IC...   Jul 3 2006, 07:09 PM
- - James McMurray   One thing you could do is gloss over the combats h...   Jul 3 2006, 07:09 PM
- - Brahm   QUOTE (Backgammon @ Jul 3 2006, 02:02 PM) QUO...   Jul 3 2006, 07:15 PM
- - Shrike30   If the character wants to get in a fight, figure o...   Jul 3 2006, 08:30 PM
- - Kagetenshi   QUOTE (Brahm) then you are giving them what they w...   Jul 3 2006, 09:14 PM
- - Brahm   QUOTE (Kagetenshi @ Jul 3 2006, 04:14 PM) QUO...   Jul 4 2006, 02:55 AM
- - SuperFly   QUOTE (Trax @ Jul 2 2006, 11:19 PM) If they w...   Jul 4 2006, 06:11 AM
- - knasser   First advice - handle this out of game. Talk to th...   Jul 4 2006, 06:12 AM
- - mfb   the simplest solution is to just shoot the player....   Jul 4 2006, 06:59 AM
- - Ryu   If this was a one-time incident and the player act...   Jul 4 2006, 07:09 AM
- - mfb   yeah. i mean, i kinda sympathize with the player. ...   Jul 4 2006, 07:39 AM
- - Brahm   QUOTE (mfb @ Jul 4 2006, 01:59 AM) one good w...   Jul 4 2006, 11:30 AM


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