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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 28-August 05 Member No.: 7,637 ![]() |
Ok, I hear a lot how damaging magic is. I also hear how magic users are harder to make, I hear a variety of things, here is somethig subtle I saw:
Ok, this is the way I read(past tense) it, as well as every group I have played with plays it, mostly because of the previous editions. Mage wants to geek Sam with a mana bolt. Mage rolls his magic of 5, plus his spell casting of 5, for 10 dice. Say its a measly power of 5. mage rolls 3 net hits, for 8 points of damage. Most say its unfair as the sam now rolls his willpower, with no armour, and can at best reduce damage by 4 boxes. The mage then rolls his willpower plus his logic. Making the mage come out on top. Ok: Turn to page 195. This is all wrong. Sams do have a chance, and sams with counter spell dice have a very good chance against a mage. mage rolls his dice, Sam rolls his will power plus his counter spell dice if he has any. If the Sam ties or wins, the spell does no damage at all. The caster needs at least one net success to do any damage at all! I had totally missed this, having played since 1990, and the caster only having to get one net success, and targets getting only a damage soak roll. this new way, the target gets to counter the spell (a psychic dodge?), then he gets a soak roll. How many of you made this simple mistake? This really makes a huge difference. |
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Lo-Fi Version | Time is now: 27th May 2025 - 08:02 PM |
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