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> House Rule: Minimum Dice Pool
Wizard
post Jul 6 2006, 01:05 PM
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In the games I play I prefer a system that allows a chance of doing something no matter how difficult, but in the core rules if your dice pool goes to 0 or less you have no chance unless you spend Edge. Also I believe the probability of glitching is way to high when you roll a dice pool of 1 or 2.

After reading through Serbitar's house rules, specifically rule 3.4 pool reduction, I was inspired and came up with the idea of a minimum dice pool. This allows the improbable to happen and also reduces the chance of glitching with dice pools of 1 or 2.


Minimum Dice Pool

The dice pool has a minimum of 3 dice. If it drops below 3 then roll 3 dice, this is designated the Minimum roll. Count any hits and work out if a glitch may of occurred.

If hits are scored in the Minimum roll, then roll another dice pool. This dice pool will be designated the Negative dice pool. This dice pool is equal to the difference between 3 and the original dice pool (3 – original dice pool). If any hits occur in this Negative roll then subtract these from the hits from the Minimum roll.


Examples:

Original dice pool is 1, so a Minimum pool of 3 is rolled resulting in 2 hits. The Negative pool of 2 is rolled (3-1), resulting in 1 hit. The final result is 1 hit (2-1).

Original dice pool is -4, so a Minimum pool of 3 is rolled resulting in 2 hits. The Negative pool of 7 is rolled (3--4), resulting in 3 hit. The final result is 0 hits (2-3).

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