Jul 18 2006, 05:28 PM
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Ok i got some questions about know/skillsofts. Why should you take the real versions of skills if you can just dole out some money and buy the software for a skill?? Is there a limit to how many softs you can have? Would a datajack have enough storage to store them all? How many datachips do you think could fit into cyber compartments small/large.
If you take a certain qaulities couldnt you counter them with skillsofts. For example Uncouth cant take the social group or whatever and it costs double to raise any of them. What happens if a character like that plugs in a social group 6 program?? Incompetent is another example. Im working on a mechanic/rigger/armorer who is very skill intensive and he would be a great candidate for this. |
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Abbandon Know/Skill softs and you Jul 18 2006, 05:28 PM
James McMurray The only limit to how many you can have stored is ... Jul 18 2006, 05:33 PM
James McMurray What are the BP ratios between uncouth and skillso... Jul 18 2006, 05:35 PM
Abbandon Hmm Interesting. Skillwires are suppose to transl... Jul 18 2006, 06:12 PM
James McMurray IIRC Skillwires are an interface to the body and t... Jul 18 2006, 06:14 PM
Lagomorph For uncouth characters you could make social skill... Jul 18 2006, 07:03 PM
Rotbart van Dainig Skillwires are an extended interface of introdicin... Jul 18 2006, 07:37 PM
Lilt Sure, you could run an ettiquette skillsoft as an ... Jul 18 2006, 10:49 PM
Demon_Bob The evil thing is that you could be using a Lingua... Jul 19 2006, 03:53 AM
RiotGearEpsilon I've got a Face character with a serious depen... Jul 19 2006, 05:43 AM
Shrike30 Are skillwires required to run ANY activesoft now?... Jul 19 2006, 06:31 PM
Abbandon sr4 pg320 "Activesofts must be accessed with... Jul 19 2006, 07:43 PM
James McMurray There's also the limit on the programs themsel... Jul 19 2006, 07:45 PM
Moon-Hawk So, skillwired restrict the number of Activesofts ... Jul 19 2006, 08:04 PM
Shrike30 Nothing, apparently. Jul 19 2006, 10:01 PM![]() ![]() |
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