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Target ![]() Group: Members Posts: 31 Joined: 26-June 06 Member No.: 8,783 ![]() |
Proviso: I'm not saying a player necessarily should be allowed to play a character like the one I'm about to describe, especially if it's imbalancing. I'm just trying to figure out where certain lines get drawn. Also, I don't have my BBB here -- I'm at a public library -- so go easy with the "go look it up" stuff. :)
Let's say an adept has Agility 5 and Clubs (staff) 6. He also takes Improved Ability (Clubs) 1, and buys a Force 2 weapon focus (a staff) at character creation. Wielding his magical staff, he'd have 5 (Agility) + 8 (Clubs, w/ specialization) + 1 (Improved Ability) + 2 (weapon focus) + 2 (staff's natural reach) = 18 dice. But then you have to figure in the "modified" skill cap, i.e., base skill x 1.5. My question is, what counts as "base," what as "modified," and what as "bonus dice"? According to errata, specializations don't modify the base. So his base, evidently, remains Clubs 6, with a "modified" cap of 9. Does that mean all those other bonuses fall under "modified"? If so, the result would be that a character can't benefit from, e.g., more than 1 level of Improved Ability while wielding a staff -- since the staff's reach is 2, for a total of +3, making a modified skill of 9. Or are things like weapon reach and the force of a weapon focus just "bonus dice" that don't come under the cap? Clarification would be appreciated. -S |
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Lo-Fi Version | Time is now: 11th August 2025 - 10:43 PM |
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