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stevebugge
post Jul 26 2006, 05:35 PM
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I've noticed a number of people complaining that th Skill+Attribute mechanic diminishes the value of skills, or even makes them altogether useless. I'm curious to see what people have tried to make skills count. The obvious one to me would be to limit net hits to the skill rating (obviously an exemption needs to be made for defaulting) much like many spells limit the number of net hits to the force of the spell.
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- stevebugge   Skills & Attributes   Jul 26 2006, 05:35 PM
- - Moon-Hawk   Hmmm, interesting idea. For defaulting the limit ...   Jul 26 2006, 05:38 PM
- - Shrike30   One of the suggested limiters in the BBB is limiti...   Jul 26 2006, 05:38 PM
- - Moon-Hawk   Oh? I forgot that. Skill x 2 works, too.   Jul 26 2006, 05:41 PM
- - Shrike30   It's a pretty cool number. It means someone w...   Jul 26 2006, 05:42 PM
- - stevebugge   I haven't actually tried any of the limiting r...   Jul 26 2006, 05:48 PM
- - GrinderTheTroll   So how much of your "Skill" is knowledge...   Jul 26 2006, 05:52 PM
- - BlueRondo   QUOTE IMO, If you looking for a limit, Skill+Attr...   Jul 26 2006, 05:59 PM
- - stevebugge   The base issue being worked on is the problem a lo...   Jul 26 2006, 06:05 PM
- - Moon-Hawk   Oh come on, Steve, use the extreme example. Som...   Jul 26 2006, 06:09 PM
- - Brahm   QUOTE (stevebugge) I've noticed a number of pe...   Jul 26 2006, 06:09 PM
- - James McMurray   My group hasn't seen a problem with it, despit...   Jul 26 2006, 06:12 PM
- - GrinderTheTroll   QUOTE (BlueRondo) QUOTE IMO, If you looking for a...   Jul 26 2006, 06:52 PM
- - Lagomorph   You could also limit them by the (lowest of skill ...   Jul 26 2006, 07:00 PM
- - stevebugge   QUOTE (GrinderTheTroll) QUOTE (BlueRondo @ Ju...   Jul 26 2006, 07:01 PM
- - Shrike30   QUOTE (GrinderTheTroll) Bonuses could push the poo...   Jul 27 2006, 05:47 PM
- - Moon-Hawk   What about defaulting? I assume the cap is then 1...   Jul 27 2006, 06:38 PM
- - GrinderTheTroll   Since attributes apply to skills, the smarter move...   Jul 27 2006, 07:51 PM
- - Shrike30   I have issues with the idea that an Agil 7 untrain...   Jul 27 2006, 08:05 PM
- - deek   So, with putting the Skill x 2 limit, what do you ...   Jul 28 2006, 03:31 PM
- - stevebugge   QUOTE (deek) So, with putting the Skill x 2 limit,...   Jul 28 2006, 04:44 PM
- - Serbitar   Note: I suggest a skill+1 limit (but only on certa...   Jul 28 2006, 05:02 PM
- - deek   Yeah, I would likely take the lower of the two cap...   Jul 28 2006, 05:02 PM
- - deek   QUOTE (Serbitar) Note: I suggest a skill+1 limit (...   Jul 28 2006, 05:06 PM
- - Butterblume   Refering to skill*2 limit: I am more concerned abo...   Jul 28 2006, 05:23 PM
- - deek   Sorry...duplicate post...   Jul 28 2006, 05:29 PM
- - deek   QUOTE (Butterblume) Refering to skill*2 limit: I a...   Jul 28 2006, 05:31 PM
- - Shrike30   QUOTE (deek) So, with putting the Skill x 2 limit,...   Jul 28 2006, 05:39 PM
- - Serbitar   QUOTE (deek @ Jul 28 2006, 12:06 PM) QUOTE (S...   Jul 29 2006, 01:35 AM
- - HappyDaze   With the 2xSkill Rating standard, how many hits ca...   Jul 29 2006, 03:09 AM
- - BlueRondo   QUOTE With the 2xSkill Rating standard, how many h...   Jul 29 2006, 04:03 AM
- - irdeggman   How would you factor in specializations? They don...   Jul 29 2006, 02:22 PM
- - HappyDaze   QUOTE If no skill is involved, then the effectiven...   Jul 29 2006, 02:22 PM
- - Serbitar   @ Happy Daze: Thats why I make the distiction of ...   Jul 29 2006, 03:18 PM


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