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GoblynByte
post Jul 30 2006, 04:21 AM
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And this will be the third and final question in my investigation in updating to SR4 (thank you all for your valuable input in all three questions).

I've gamed in several sci-fi settings and I've learned one sacred truth in all of them...information is deadly. With computer and information technology following anything close to a realistic progression it doesn't take too long for the average citizen to be able to access pretty much anything they want to know. Heck, that even exists now, but at least now you have to be sitting in front of a computer. With the new technologies introduced in SR4 you have all the world's knowledge at your fingertips.

My question is, have any of you found this to be a difficult thing to cope with? Have players been able to abuse this to an annoying level? I've been able to control such abuse in other settings in many ways, but this sort of technology seeming to be central to the Shadowrun world it would seem cruel to take it away.

Also, there are only so many times you can say "you're in a net dead-zone," or "you're batteries die for no clear reason," of "you pull your computer out of your pocket to find you accidentally sat on it." After a while you have to let them play with the toys they paid for and this can often break the flow if keeping the information from them is vital. Any GM knows the pains of not thinking of something before the players do. You can always design the adventures around not allowing information to break the flow, but, again, the players are good at thinking of what you didn't.

But in the end, does it change the sessions much? Does it change the plots? When compared to SR3 (or earlier editions) does the "new matrix" and aspects of augmented reality change things that much? How has it effected your games?
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Posts in this topic
- GoblynByte   Game breaking technologies...   Jul 30 2006, 04:21 AM
- - FanGirl   It's been said before many times, but I'll...   Jul 30 2006, 04:47 AM
- - GoblynByte   QUOTE (FanGirl) It's been said before many tim...   Jul 30 2006, 05:04 AM
- - FanGirl   Yeah, but it also ends up with your enemies able t...   Jul 30 2006, 05:22 AM
- - GoblynByte   QUOTE (FanGirl @ Jul 30 2006, 12:22 AM) Yeah,...   Jul 30 2006, 05:31 AM
- - emo samurai   If they hot-sim the vehicle, then they suffer dump...   Jul 30 2006, 05:38 AM
- - FanGirl   Oh, I think I get it now - you want to inject some...   Jul 30 2006, 06:04 AM
- - Samaels Ghost   Keeping a handle on information regarding traditio...   Jul 30 2006, 09:30 AM
- - Edward   If they want information that is public domain the...   Jul 30 2006, 10:48 AM
- - Abbandon   Pro's: -find mission critical info super fast ...   Jul 30 2006, 12:32 PM
- - GoblynByte   QUOTE (Samaels Ghost)And haven't riggers been ...   Jul 30 2006, 02:02 PM
- - Edward   [quote = GoblynByte]Well, sure, I suppose, but at ...   Jul 30 2006, 03:03 PM
- - GoblynByte   QUOTE (Edward) There is greater reason for a hacke...   Jul 30 2006, 03:26 PM
- - ShadowDragon   Information gathering is an intigral part of the g...   Jul 30 2006, 07:50 PM
- - kigmatzomat   The Net poses the same problem in cyber/future gam...   Jul 31 2006, 03:14 PM
- - Charon   QUOTE (GoblynByte @ Jul 29 2006, 11:21 PM) I...   Jul 31 2006, 05:07 PM
- - AngelWuff   I'm amused that my technomancer is getting par...   Jul 31 2006, 08:31 PM
- - thejadedgm   Wireless is very nice, and has weaknesses that are...   Jul 31 2006, 09:38 PM
- - GoblynByte   QUOTE (Charon) The Wireless Matrix just makes it l...   Jul 31 2006, 10:08 PM
- - 2bit   WRT availability of info, it hasn't really cha...   Jul 31 2006, 10:18 PM


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