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> SR3-oriented Chatserver/Client, cross-platform, BSD license
Kagetenshi
post Aug 8 2006, 08:20 PM
Post #1


Manus Celer Dei
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Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



After several years of playing Shadowrun (and other games before that) over AIM, and occasional (failed) attempts to make OpenRPG be worth using, I finally got fed up and wrote a basic server/client pairing. Everything's pretty rough and hackish right now, but it should have all basic functionality and it's still under development.

Program page (very rough right now, like everything else).

Requirements:
  • Python (self-contained client executables coming soon for OS X, soon-but-less-soon for Windows)
  • WxWidgets and WxPython if you want something better than the horribly hackish command-line client (again, self-contained executable coming soon)
Features:
  • Automatic die rerolling
  • Settable clock for in-game timekeeping
  • Something else, I think
  • Did I mention cross-platform?
Planned features (short-term) (this is the good stuff):
  • Basic initiative tracking (that's what the extra window south of the connection list is for)
  • Whiteboarding for maps/drawing/doodles
  • Authentication and privilege levels
  • Menus that aren't a total afterthought
  • Documentation!!! The source is quarter-decently documented, but for anyone who just wants to /run/ the friggin' thing, we'll have you covered Real Soon Now�
Planned features (long-term):
  • Some form of character tracking
  • Improved initiative rolling/tracking using character-tracking information
  • PC/NPC status display in initiative list
  • Possible support for multiple "rooms"/network-style operation
  • Server configuration files so you don't have to edit the source for your defaults
  • Possibly even a GUI server or combined client/server
  • Macros and command aliases--no need to work the way the server does, at least to some degree
  • The moon
So yeah. Questions/comments/suggestions/patches welcomed. I'm not sure how many people will be interested, but I've written it, so I might as well share it.

~J
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Posts in this topic
- Kagetenshi   SR3-oriented Chatserver/Client   Aug 8 2006, 08:20 PM
- - craigpierce   cool   Aug 8 2006, 08:48 PM
- - eidolon   My old group (currently still in HI) and I have be...   Aug 9 2006, 08:04 AM
- - Kagetenshi   Code cleanup in progress, which should be followed...   Jun 16 2007, 07:33 PM
- - Kagetenshi   Got everything together, should be pushing out a r...   Jul 17 2007, 05:22 PM
- - eidolon   Ooooh. I'll be checking this out.   Jul 17 2007, 06:20 PM
- - Kyoto Kid   ..hmm, finally a reason for leaving Python on my s...   Jul 17 2007, 09:38 PM
- - Kyoto Kid   ..hmm, finally a reason for leaving Python on my s...   Jul 17 2007, 09:38 PM
- - Kyoto Kid   ...bloody hell, another bleedin' double post.   Jul 17 2007, 09:39 PM
- - Kagetenshi   Release got delayed because I fell asleep right af...   Jul 18 2007, 02:14 PM
- - Kagetenshi   Turns out I screwed something up on the Windows cl...   Jul 22 2007, 06:03 PM
- - Kagetenshi   Next version delayed while I murder some documenta...   Jul 22 2007, 10:19 PM
- - Kagetenshi   Ok, version 2 is going to be a pretty straight rei...   Jul 23 2007, 02:24 AM
- - Kagetenshi   Version 2 coming along well—basic communication ...   Jul 26 2007, 11:16 PM
- - Kagetenshi   The dieroller is functional again. It's limite...   Aug 7 2007, 06:48 PM
- - TBRMInsanity   Do you need more programmer? I was planning to cr...   Dec 3 2007, 02:54 PM
- - Kagetenshi   I would definitely be open to any and all assistan...   Dec 3 2007, 03:46 PM
- - Kagetenshi   I should add: if you do email me, please let me kn...   Dec 4 2007, 05:14 PM
- - TBRMInsanity   I have very little Python experience but it is a l...   Dec 4 2007, 06:20 PM
- - Kagetenshi   Hah! It works again! Latest version is al...   May 2 2008, 06:51 AM
- - Kagetenshi   Client now quits cleanly instead of needing to be ...   May 16 2008, 07:58 AM
- - Kagetenshi   Fixed some usability issues with the login window,...   May 19 2008, 08:03 AM


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