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> Called shot on Armor, Mistakenly Played, but maybe viable?
PH3NOmenon
post Aug 10 2006, 04:20 PM
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Hi folks,


Since our group is not all that familiar yet with SR4, we've been using the Called shot for negating armor a bit wrong.
QUOTE (BBB for reference)
Target an area not protected by armor. The attacking character receives a negative dice pool modifier equal to the target’s armor (better armor is more diffi cult to bypass). If the attack hits, the target’s armor is ignored for the damage resistance test; the target rolls only Body.


We've been playing it like this:
QUOTE (Us)
Target an area less protected by armor. The attacking character can choose to ignore any number of armor points the defending character may have, but receives an equivalent dice pool modifier equal to this amount.  So a character that wants to decrease its target's armor by 5 also rolls 5 less dice on its attack.


So, what do you guys think? More realistic? More abusable? Utterly ridiculous?

I was skimming across the boards and found the usual complaints about spirits again... would this particular houserule help any with that? Hardened armor only ignores the full attack if the dv does not exceed the armor... and though not all characters can afford to lose 10 dice to ignore all of a spirit's armor, losing 5 and trusting the DV of your holdout is higher than the soft spot in that earth elemental's thigh could prove quite effective...

(quick side question, a called shot MUST follow a take aim action and is then considered a free action, correct? If so, a player can only make one called shot per IP? One called shot and one additional (regular) shot? Since we only get one free action per round?)
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