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Arab_One
post Aug 28 2006, 04:25 AM
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Joined: 26-February 02
From: London, England
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We have a character with "pimped" levels of Agility and Pistols, rolling around 20 dice. When shooting normal everyday people with gel rounds they have an annoying habit of taking enough damage for it to be life threatening.

Recent example guy with 5 boxes of stun damage gets hit with a single Stick and Shock from a light pistol. A pretty damn good roll resulted in the team mage needing to heal the guy after he sustained 16 boxes of stun and was in risk of soon dying.

This character finds it almost impossible to fire a gel round from a heavy pistol (8S) without it bleeding over into physical damage, and if they edge it to ensure the guy goes down, they risk killing them.

Basically, we are finding it really hard in our games to not kill people with stun damage.

How have you guys addressed similar problems?
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