IPB

Welcome Guest ( Log In | Register )

> Paydata Points, Worst rules ever written?
The Stainless St...
post Aug 30 2006, 09:03 PM
Post #1


Moving Target
**

Group: Members
Posts: 257
Joined: 25-May 05
Member No.: 7,414



I'm having some real issues with the paydata rules as written in Matrix:
  • All paydata points have a base value of :nuyen: 5,000. What? All information, regardless of content or source has the same value? Can someone help me out and explain that logic to me?
  • If a character starts flooding the market with information, it will drive the price down. So, the design docs for a novahot new sleaze utility I just snatched out of a Transys Neuronet R&D host are worth less because Jane Decker down the block is selling blackmail material she's pulling off of a Renraku email server? I think the market for information is always hot, unless you're trying to sell the same thing over and over again.
QUOTE (Matrix pg.51)
An excessively greedy character will also start to attract a lot of unwanted attention from other denizens of the shadows. Amassing a lot of wealth very quickly is bound to raise some eyebrows,and that means people will start thinking of ways to relieve the decker of his ill-gotten gains. Suddenly he'll find his bank accounts are being hacked, his apartment keeps getting broken into, and muggers will be so familiar they'll start calling him by his first name.
  • If my GM was pulling this crap on me I would walk out of the game, and on my way out I would slap him in the face. You're going to single out and punish the decker for [gasp!] attempting to use his skills to illegally profit? Nice try decker! Next time you want extra cash try looting bodies like everybody else.

Here is a proposed fix - please let me know what you think.
  • Each system has 0-5 paydata points which range in size from 20Mps to 180Mps - regardless of the security code/value of the system.
  • The base value of each point is: :nuyen:100 * (random # between 0.75 and 1.25) * (Security Value) * (Security Code Modifier), where the modifier is as follows:

    Blue = 1
    Green = 4
    Orange = 8
    Red = 13

I know this is a little cumbersome to handle at the gaming table, but I'm writing it into a Matrix utility I'm putting together for GMs so it will all be handled automatically for you. What I'm really asking for is feedback on the equation I put together. Final base values for a Blue-5 system are :nuyen: 375 to :nuyen: 625, while a Red-12 system would have files worth :nuyen: 11,700 to :nuyen: 19,500. The average remains around :nuyen: 5,000, but you won't get rich cracking Blue systems, and risking your ass in a Red system has a higher payoff.

Go to the top of the page
 
+Quote Post

Posts in this topic
- The Stainless Steel Rat   Paydata Points   Aug 30 2006, 09:03 PM
- - eidolon   QUOTE (TSSR)All paydata points have a base value o...   Aug 30 2006, 09:10 PM
- - Smiley   Hey, hey. Looting bodies is a God-given right. If ...   Aug 30 2006, 09:23 PM
- - Kyoto Kid   ...Makes perfect sense that tougher systems (highe...   Aug 30 2006, 09:26 PM
- - hyzmarca   If you're going to have paydata not related to...   Aug 30 2006, 09:37 PM
- - The Stainless Steel Rat   QUOTE (Smiley)Hey, hey. Looting bodies is a God-gi...   Aug 30 2006, 11:38 PM
- - Wounded Ronin   QUOTE (Smiley) Hey, hey. Looting bodies is a God-g...   Aug 30 2006, 11:55 PM
- - mfb   QUOTE (The Stainless Steel Rat)What I'm really...   Aug 31 2006, 12:23 AM
- - KosherPickle   QUOTE (Wounded Ronin) QUOTE (Smiley @ Aug 30 ...   Aug 31 2006, 12:47 AM
- - Rajaat99   QUOTE (eidolon) QUOTE (TSSR)All paydata points hav...   Aug 31 2006, 12:51 AM
- - Smiley   QUOTE (The Stainless Steel Rat) QUOTE (Smiley)Hey,...   Aug 31 2006, 01:15 AM
- - Arethusa   Seriously, compared to the SR3 choke rules? These...   Aug 31 2006, 02:08 AM
- - ShadowDragon8685   If the players spend too much time looting, let th...   Aug 31 2006, 04:39 AM
- - Wounded Ronin   QUOTE (ShadowDragon8685) If the players spend too ...   Aug 31 2006, 04:46 AM
- - Arethusa   In this case, GMs likely find it annoying because ...   Aug 31 2006, 05:23 AM
- - Snow_Fox   I cannot agree that these are the worst rules ever...   Aug 31 2006, 01:38 PM
- - eidolon   QUOTE (ShadowDragon8685)If the players spend too m...   Aug 31 2006, 02:16 PM
- - RainOfSteel   QUOTE (The Stainless Steel Rat) All paydata poin...   Sep 1 2006, 07:19 PM
- - James McMurray   Sometimes when the party starts robbing the dead i...   Sep 1 2006, 07:39 PM
- - eidolon   QUOTE (James McMurray)Sometimes when the party sta...   Sep 1 2006, 07:53 PM
- - The Stainless Steel Rat   QUOTE (RainOfSteel)People who have money become th...   Sep 2 2006, 07:31 AM
- - Arethusa   So... bitter about something?   Sep 2 2006, 08:04 AM
- - The Stainless Steel Rat   I guess I'm just a little cranky. Thanks for y...   Sep 2 2006, 08:35 AM
- - Arethusa   You're missing the point. You're projecti...   Sep 2 2006, 08:45 AM
- - The Stainless Steel Rat   Whoa there Friend! Why are you getting all hos...   Sep 2 2006, 10:12 AM
- - RainOfSteel   QUOTE (The Stainless Steel Rat) Absolutely! Bu...   Sep 2 2006, 04:08 PM
- - James McMurray   QUOTE The bottom line is that it's Metagaming,...   Sep 2 2006, 04:51 PM
- - The Stainless Steel Rat   QUOTE (RainOfSteel)...it appears to me that you ar...   Sep 2 2006, 06:10 PM
- - James McMurray   QUOTE And the ONE TIME it really mattered to remai...   Sep 2 2006, 06:17 PM
- - eidolon   QUOTE (Arethusa) You're missing the point. Yo...   Sep 2 2006, 06:49 PM
- - The Stainless Steel Rat   QUOTE (James McMurray) QUOTE With greater power co...   Sep 2 2006, 08:19 PM
- - James McMurray   Changing "great" to "greater" ...   Sep 3 2006, 12:34 AM
- - Dog   I don't like the rule either. There're ju...   Sep 3 2006, 01:09 AM
- - t-morton   I hace gmed a number of years and will admit to ha...   Sep 3 2006, 07:12 AM
- - RainOfSteel   QUOTE (Dog)I'm guessing that he just has a lit...   Sep 3 2006, 03:14 PM


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 3rd October 2025 - 07:40 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.