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Dog
post Sep 2 2006, 04:05 PM
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(Edited for my near-anal concern with grammar, and likely to be edited again.)

Lucky me, I get to duck out of GMing for a little while longer. My buddy is putting together a game and has specified that we play a team. I've been putting together some thoughts on what makes a good team that I'd like to share.

First though, a disclaimer: I'm talking about what makes a good team drama-wise, min-maxers may not have much interest in this stuff.
So here goes:

1) A team should have a common thread: This can be a shared history, a common ethnic (or in SR, racial) background, a common profession or professional network, a familial relationship, a common ideology. Obviously what the shared thread is will affect the relationships in the team. A bunch of Humanis goons with a shared ideology of hate will probably agree on goals, but might have a hard time determining method. A team that grew up together as kids may socialize well with one another, but have a difficult time focusing on the job if one of them is hurt.

2) A team should, in some way, care about one another: I need your skills to get the job done. These are my sworn brothers. I've made an oath. I respect what they stand for. My sister will kill me if I let something happen to her husband. These are choices for each individual player to make.

3) A team should have tension: A shared dark secret, basic differences in values, a rivalry, a romance-that-can-never-be. Be careful with this one. Don't focus on it too much or make the tension stronger than the bonds, or your team will fall apart. This is just a technique to provide drama.

4) A team should have variety: A variety of skills, a variety of perspectives on life, a variety of contacts, a variety of personality traits. There's no need to cover all the bases, but diversity will allow the team to try different approaches to problems.

5) A team should complement one another: I don't mean they should say nice things. The team should learn how to use their variety of skills together. If you have a stealth expert and a gun bunny on the job, and the gun bunny starts tossing grenades to clear Stealthy's path, you've probably got a problem. If gun-bunny takes a sniper perch, or provides a distraction elsewhere, then you're playing to each character's strengths and still working together.

6) A team should have foils: Remember high-school English class? Here and there, characters should have directly opposite traits. As with my comments about tension, don't overdo it. I would recommend that on whatever issue you have two characters sharing opposing traits, you should try to keep the other characters neutral. Your team has a shaman that shuns technology, and a mage that's a technophile? The other characters could be tech-savvy but prepared to use the holistic route, too, so no one is excluded from the team.

7) A team should have a leader: This is a little tricky for an RPG, because you don't want one player telling the others what to do. I suggest that the different team members take the lead as the situation calls for it. The detective can make the final decision when it comes to legwork. The samurai can call the shots when the drek hits the fan. The rigger can make the decision when it comes to transportation. Leadership, in my opinion, is one of the trickiest things to deal with in an RPG. However, it's often necessary just to have a decision made, and sometimes, it's the ability of the leader that makes the team. Come to think of it, this'll probably need its own thread, so I'll come back to it in a while....

8. (Damn emoticons...) A team should have its own personality. Make a list of traits that the team embodies. Does everyone on the team need to share the trait? Probably not, but probably most of them should. Here's another technique, take a person who the team can emulate (which could be easy depending on what brings the team together) and list that person's most obvious traits. Then pick a character to encompass each trait.

I'd like to hear what everyone else has to add....
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Posts in this topic
- Dog   Team Building   Sep 2 2006, 04:05 PM
- - ronin3338   These are right on the money (for "role...   Sep 2 2006, 06:16 PM
- - eidolon   An interesting post, thanks. Personally, I someti...   Sep 2 2006, 06:52 PM
- - Dog   Organic is good. In fact I'd usually prefer i...   Sep 3 2006, 01:23 AM
- - Kyoto Kid   QUOTE (Dog)8. (Damn emoticons...)  ...I know, I h...   Sep 3 2006, 03:11 AM
- - wargear   Our most successful team was built somewhat organi...   Sep 3 2006, 01:32 PM
- - RainOfSteel   QUOTE (Dog)8. (Damn emoticons...) There is a check...   Sep 3 2006, 04:28 PM
- - Tiger Eyes   In our current campaign, our GM gave us the 'c...   Sep 3 2006, 08:35 PM
- - Samaels Ghost   QUOTE our characters actually all like each other ...   Sep 3 2006, 09:18 PM
- - will_rj   QUOTE (Samaels Ghost) I think next time we make n...   Sep 3 2006, 11:53 PM
- - Wounded Ronin   I think a team needs a guy with a SAW, a grenadier...   Sep 4 2006, 12:14 AM
- - Pendaric   Well covered, a nod to utility I think is the only...   Sep 4 2006, 12:23 AM
- - eidolon   QUOTE (Kyoto Kid) I can see the anarchy style work...   Sep 4 2006, 04:05 AM
- - wargear   Another concept that emerged in our campaign was t...   Sep 4 2006, 04:14 AM
- - Samaels Ghost   QUOTE Also, why is there a "need" for a ...   Sep 4 2006, 04:56 AM
- - eidolon   That's exactly what I'm talking about. Yo...   Sep 4 2006, 05:17 AM
- - Wounded Ronin   QUOTE (wargear) Another concept that emerged in ou...   Sep 4 2006, 05:21 AM
- - Frag-o Delux   QUOTE (wargear) Another concept that emerged in ou...   Sep 4 2006, 05:24 AM
- - Samaels Ghost   QUOTE (eidolon) That's exactly what I'm ta...   Sep 4 2006, 06:30 AM
- - Firewall   Our team kind of sits outside normal classificatio...   Sep 4 2006, 09:31 AM
- - dog_xinu   a team could be family (doesnt have to be brothers...   Sep 4 2006, 01:06 PM
- - Dog   QUOTE (Tiger Eyes) we've got more people with ...   Sep 4 2006, 01:27 PM
- - Sicarius   I can see advantages to either way. There can be a...   Sep 4 2006, 01:48 PM
- - wargear   QUOTE (Wounded Ronin)"Maxi team"?  ...   Sep 4 2006, 01:49 PM
- - eidolon   QUOTE (Samaels Ghost) I'm playing it right now...   Sep 5 2006, 01:03 AM
- - Dog   Keep in mind, I'm not proposing any debate ove...   Sep 5 2006, 05:47 AM
- - Samaels Ghost   QUOTE (eidolon @ Sep 4 2006, 08:03 PM) QUOTE ...   Sep 5 2006, 06:04 AM
- - Samaels Ghost   QUOTE (Dog) Just like a munchkin player or team th...   Sep 5 2006, 06:07 AM
- - Kyoto Kid   ...it doesn't mean that everyone on the team h...   Sep 5 2006, 08:58 PM
- - Dog   Hell, even the Smurfs had intra-group conflict....   Sep 8 2006, 12:22 AM
- - Ryu   What do you do if the team does not work? The gene...   Sep 8 2006, 07:12 AM
- - Critias   Hey, if the driver says "lets get out of here...   Sep 8 2006, 07:23 AM
- - Arethusa   QUOTE (Ryu) What do you do if the team does not wo...   Sep 8 2006, 07:42 AM
- - mfb   Arethusa, you win linking.   Sep 8 2006, 08:01 AM
- - Firewall   Reminds me of a raid on a military base we once di...   Sep 8 2006, 08:45 AM
- - eidolon   I take it there was no mage with a healing spell?   Sep 8 2006, 01:17 PM
- - Firewall   QUOTE (eidolon) I take it there was no mage with a...   Sep 8 2006, 05:40 PM
- - Dread Polack   Talking a little bit about leadership: I think if ...   Sep 8 2006, 06:45 PM
- - eidolon   A "leader" character can work in certain...   Sep 8 2006, 06:56 PM
- - Dog   Aye, very tricky. Not much fun if one player is d...   Sep 9 2006, 07:03 AM
- - Chrome Shadow   Great Topic!!!   Sep 11 2006, 08:22 PM
- - Zander Coyote   I've always thought that ideally the leader sh...   Sep 21 2006, 12:47 AM
- - wargear   QUOTE (Zander Coyote) I've always thought that...   Sep 25 2006, 02:03 PM
- - MaxHunter   One of the groups I GM for has a sort of task base...   Sep 26 2006, 08:40 PM
- - Shrike30   QUOTE (wargear @ Sep 25 2006, 07:03 AM) It to...   Sep 26 2006, 09:41 PM
- - Cleremond   This is a really good topic and I appreciate the O...   Oct 5 2006, 09:52 PM
- - eidolon   Cleremond, you might be interested in the "Gr...   Oct 5 2006, 10:07 PM
- - Ranneko   QUOTE (eidolon @ Oct 6 2006, 09:07 AM) Clerem...   Oct 5 2006, 10:50 PM
- - Cleremond   I checked out Feartheboot.com. These guys are the...   Oct 6 2006, 01:14 PM
- - eidolon   No problem.   Oct 6 2006, 03:33 PM
- - Kyoto Kid   QUOTE (Cleremond)Personally I always enjoy playing...   Oct 6 2006, 09:18 PM


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