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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 ![]() |
There are plenty of examples in the sixth world of magical groups coming together to achieve an aim greater than a single magician could achieve.
Ritual sorcery, warding teams creating larger, longer lasting and more powerful wards, the astral manipulations of the Blood mage gelsalt, initiation groups and of course, the biggest of them all, being the Great Ghost Dance itself. As such the concept for ritual conjuration would seem to be in good company, so why does it not exist? In short because no balanced rules exist for it. Unlike sorcery which has the same rules mechanics for both shamanic traditions and hermetics, conjuring has multiple differences between styles. So the rules need to work for Wu jen to witchs and psionics to hougans. I have tried to create rules that do not favour either the shamanic or the hermetic traditions but are useful to both while preserving their stylistic concept. I have read through some of the threads on the boards concerning this and hope I have succeeded. If you believe I haven't, well you don't have to use them now do you. If you believe I have, I hope you these prove useful in the way of game reality ideas and run concepts. :D |
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Lo-Fi Version | Time is now: 22nd February 2025 - 10:52 AM |
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