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> Spirits vs. Normal Weapons, Not-so-Immunity
GrinderTheTroll
post Sep 5 2006, 05:18 PM
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It's always been expressed that Spirits are creatures of shadow and quicksilver, blah blah, and that anyone brash enough to face one is truely couragous, blah blah blah. So my disappointment is that all the fluff aside, Immunity to Normal Weapons isn't very effective for Spirits < Rating 5 or so.

With the power granting (Force/Essence/Magic)x2 Armor (sorry I can't recall which but they are all the same for Spirits) that gives a Force-4 8/8 armor which isn't much better than an Armor Jacket. Considering Attributes into the mix, they are usually a watered down samurai.

Now I understand that if I wanted a beefcake Spirit, I'd need a Rating-5+ but with all the whoo-ha over Immunity, lower Rating Spirits are not much more than target dummies.

And the whole "Force of Personality" angle makes little sence unless you've got no combat skills which applies more likely to Hackers and Mages (and of the latter) get to add Banishing dice and probably have a 3+ Charisma to boot.

Fluff aside, the Crunch here has me boggling a little about how Immune-to-Normal-Weapons Spirits really are at Force <5.
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