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> I wish I could run really large battles in SR, HOW DO LARGE BATTLE!???!!!!!!
Wounded Ronin
post Sep 17 2006, 01:57 AM
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Today, I wrote up some thoughts on my large battle experience in a computer game: http://forums.dumpshock.com/index.php?show...50&#entry448908

These thoughts made me realize how much I wish it were practical to run large battles in Shadowrun with maybe 40 combatants being the typical amount that attack the PCs. Firstly, on a personal level, I think they're far more dramatic and thrilling than battles with only a few entities. Secondly, I think it would accentuate how the characters are supposed to be a small team of freelance mercenaries in a world of large paramilitary organizations. A lot of GMs complain about munchkinism or the PCs doing things that are ridiculously powerful. That's fair enough, but if the PCs often were running up against 40 decent enemies (not necessarily non-wired-reflex stooges, even), that would kind of undermine the extent to which a PC could be overpowered. Maybe in a samurai movie style vengeful last stand, the "regular" character could kill only 5 guys and the "munchkin" could kill 10, but if the amount of enemies coming at the PCs is absolutely huge it dosen't matter too much at the end of the day because both the "regular" guy and the "munchkin" still have to focus on accomplishing their objective ASAP and then withdrawing. And that's how it should be, isn't it? After all, the PCs are supposed to be a small special forces team and no matter how good they are the name of the game should be get in and get out before the enemies pin you down with artillery, snipers, and endless hoardes.

The problem is that as a human I can only keep so many entities in my RAM before I begin to forget how many boxes of damage soldier #27 has and how many rounds #7 is still carrying. Also, since I used to play over IRC doing all those dice rolls and reporting the result in the channel would be very slow and generally running combats could take hours.

Nevertheless, if there were some way of running games in which the PCs basically have to do something while 40 guys are trying to attack them, I think that would allow for a truly extraordinary gaming experience. I wonder if there's some way of doing that. Using minatures might work, or I wonder if it would be possible to write a C application or something that you could use to prepare large battles, do dice rolls for pre-defined opponents, and keep track of everyone's stats.
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Posts in this topic
- Wounded Ronin   I wish I could run really large battles in SR   Sep 17 2006, 01:57 AM
- - SL James   Yes, it is an extraordinary experience. Problem is...   Sep 17 2006, 02:18 AM
- - odei   Does the micro-managing really add to the atmosphe...   Sep 17 2006, 02:34 AM
- - Wounded Ronin   QUOTE (odei) Does the micro-managing really add to...   Sep 17 2006, 02:36 AM
- - Kagetenshi   Laptop and some appropriate software. If I end up ...   Sep 17 2006, 02:54 AM
- - odei   I'm just saying that approximating the results...   Sep 17 2006, 02:59 AM
- - hyzmarca   Battlemats and similar scale maps and properly lab...   Sep 17 2006, 03:26 AM
- - SL James   Micromanaging did work quite well, actually. Of co...   Sep 17 2006, 03:57 AM
- - Crusher Bob   I would guess that a tactical system map running i...   Sep 17 2006, 04:34 AM
- - nezumi   There are a few tricks I imagine would be useful (...   Sep 17 2006, 04:51 AM
- - Thanee   Teamwork rules (so these 5 guys are shooting at th...   Sep 17 2006, 11:35 AM
- - Butterblume   The grunt rules from SR4 are a good starting point...   Sep 17 2006, 02:10 PM
- - mfb   QUOTE (Kagetenshi)Laptop and some appropriate soft...   Sep 17 2006, 04:53 PM
- - Kagetenshi   It's the "keeping it updated" part t...   Sep 17 2006, 04:55 PM
- - mfb   true. for those cro-magnons out there who still us...   Sep 17 2006, 04:58 PM
- - hobgoblin   QUOTE (Kagetenshi @ Sep 17 2006, 06:55 PM) It...   Sep 17 2006, 06:22 PM
- - Kagetenshi   Because then you don't get a real result. At l...   Sep 17 2006, 06:40 PM
- - hobgoblin   hmm, yes. you got yourself a point there about 10 ...   Sep 17 2006, 06:50 PM
- - Butterblume   QUOTE (hobgoblin)hmm, yes. you got yourself a poin...   Sep 17 2006, 06:58 PM
- - Thanee   QUOTE (Kagetenshi) Because then you don't get ...   Sep 17 2006, 07:01 PM
- - Kagetenshi   The first five could. The last two could not, unle...   Sep 17 2006, 07:05 PM
- - JRDobbs   As a quick aside, On the Run, the new SR4 module, ...   Sep 18 2006, 04:23 PM
- - Shrike30   Minis are actually a really ridiculously easy way ...   Sep 18 2006, 06:13 PM
- - Drraagh   Groups are probably one of the best ways to deal w...   Sep 18 2006, 10:26 PM
- - hobgoblin   QUOTE morale rules (I liked how D&D did that, ...   Sep 19 2006, 10:47 AM
- - Wounded Ronin   It almost seems as if even with a computer program...   Sep 20 2006, 11:40 PM
- - Drraagh   QUOTE (hobgoblin) QUOTE morale rules (I liked how ...   Sep 21 2006, 04:37 PM
- - hobgoblin   anyone that get hurt beyond a specific point will ...   Sep 21 2006, 04:51 PM
- - Azrael   Thoughts for when you don't have a computer on...   Oct 3 2006, 12:04 PM
- - Vaevictis   We have a program I rigged up that keeps track of ...   Oct 3 2006, 11:22 PM
- - Wounded Ronin   QUOTE (Vaevictis) We have a program I rigged up th...   Oct 4 2006, 12:06 AM


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