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Eryk the Red
post Oct 4 2006, 08:15 PM
Post #1


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How does everyone handle the fixing of vehicles? They have a damage track, like characters, and suffer damage, like characters, but obviously they don't heal like characters. So, obviously, the fixing of this damage requires conscious effort. I've dealt with it once before and improvised it to work pretty much like first aid (including the threshold of 2), requiring about a day of work per roll. It doesn't feel quite right, though. I'm trying to figure out what kinds of penalties might apply to this roll, like maybe the vehicle's injury penalties? (Because some damage is so bad that only an expert is likely to get anywhere fixing it.) Also, damage of a certain level should probably cost something to fix, even when doing it yourself. Does anyone else already use a particular system for repair? Either like this, or completely different? I'm just fishing for ideas. I plan on shooting powerful weapons in the general direction of the players' vehicles soon, so this might become very relevant.
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Posts in this topic
- Eryk the Red   Vehicle repair   Oct 4 2006, 08:15 PM
- - eidolon   I usually look at the vehicle cost, look to see ho...   Oct 4 2006, 08:25 PM
- - Eryk the Red   I like to improvise rules, then declare them canon...   Oct 4 2006, 08:46 PM
- - blakkie   I think your initial roll sounds OK. I wouldn...   Oct 4 2006, 08:53 PM
- - Nghtsngr   Well, in the description of extended tests on page...   Oct 4 2006, 08:56 PM
- - Balcon13   The way I do it is as follows: -If the PC's ar...   Oct 5 2006, 12:59 PM
- - Lagomorph   I believe Rigger3 had repairs at 5% per box, which...   Oct 5 2006, 05:03 PM
- - Jaid   of course, then you run into the situation where s...   Oct 7 2006, 03:39 AM
- - Lagomorph   it's not particularly clear on this point, but...   Oct 7 2006, 05:58 PM
- - Konsaki   When you go past a bulldog van in vehicles, you mi...   Oct 7 2006, 06:15 PM
- - kzt   By missiles you mean things like the AGM-65 Maveri...   Oct 7 2006, 07:03 PM
- - Balcon13   QUOTE (Lagomorph) it's not particularly clear ...   Oct 9 2006, 12:24 PM
- - The Jopp   I would actually say that vehicles also has a Phys...   Oct 9 2006, 01:15 PM
- - kzt   QUOTE (The Jopp) I would actually say that vehicle...   Oct 9 2006, 06:06 PM
- - Konsaki   QUOTE (kzt) QUOTE (The Jopp @ Oct 9 2006, 08:...   Oct 9 2006, 06:35 PM
- - Mistwalker   Add in area cranial bombs...... I think I might p...   Oct 9 2006, 06:37 PM
- - Eryk the Red   Besides, 2070 vehicles are a lot less likely to le...   Oct 9 2006, 07:44 PM
- - lorechaser   QUOTE (Eryk the Red) Besides, 2070 vehicles are a ...   Oct 9 2006, 07:59 PM
- - kzt   QUOTE (Eryk the Red) Besides, 2070 vehicles are a ...   Oct 9 2006, 08:13 PM
- - Eryk the Red   Whoa, Lorechaser, no one said anything about onboa...   Oct 9 2006, 08:21 PM
- - Demerzel   QUOTE (Eryk the Red) And fusion doesn't have t...   Oct 9 2006, 08:35 PM
- - Mistwalker   That is why fire departments, today, are getting e...   Oct 9 2006, 08:35 PM
- - Demerzel   There lies the danger of pronouns, you never know ...   Oct 9 2006, 08:40 PM
- - kzt   QUOTE (Eryk the Red @ Oct 9 2006, 03:21 PM) A...   Oct 9 2006, 08:40 PM
- - Butterblume   Since fusion came up, here is a wiki-article about...   Oct 9 2006, 09:07 PM
- - lorechaser   Sheesh. All you people and your "Science....   Oct 9 2006, 09:12 PM
- - hobgoblin   QUOTE Besides, 2070 vehicles are a lot less likely...   Oct 9 2006, 09:22 PM
- - lorechaser   QUOTE (hobgoblin) however, i did read something ab...   Oct 9 2006, 09:27 PM
- - WhiskeyMac   Most of the electric cars though are ran by the Gr...   Oct 9 2006, 10:55 PM
- - Eryk the Red   I don't much expect cars to be high explosive ...   Oct 10 2006, 01:29 AM
- - hobgoblin   literaly if you have a cyberheart allso, whats c...   Oct 10 2006, 02:51 AM


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