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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
How does everyone handle the fixing of vehicles? They have a damage track, like characters, and suffer damage, like characters, but obviously they don't heal like characters. So, obviously, the fixing of this damage requires conscious effort. I've dealt with it once before and improvised it to work pretty much like first aid (including the threshold of 2), requiring about a day of work per roll. It doesn't feel quite right, though. I'm trying to figure out what kinds of penalties might apply to this roll, like maybe the vehicle's injury penalties? (Because some damage is so bad that only an expert is likely to get anywhere fixing it.) Also, damage of a certain level should probably cost something to fix, even when doing it yourself. Does anyone else already use a particular system for repair? Either like this, or completely different? I'm just fishing for ideas. I plan on shooting powerful weapons in the general direction of the players' vehicles soon, so this might become very relevant.
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Lo-Fi Version | Time is now: 29th September 2025 - 01:03 PM |
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