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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 ![]() |
I use a form of the old Hardened Armor rules with a twist or two.
Hardening Some armors have a hardening rating representing hard plates. This has the following effects: · If the DV is less then or equal to the Hardening then the attack just bounces off. There is no stun roll made. · It reduces the AP of any attack up to the rating. · It adds it’s rating to both the ballistic and impact ratings (reduced by how much it is counteracting the AP) Hardening is noted after the Ballistic and Impact in parenthesis. Cyberlimbs can have a point or two of hardening if they have armor. Hardening is not available in civilian armors. Security armor can have up to a 4 with a security license. Military armor goes up to a 6. After that they use Hard Suits or vehicles instead. Ex: Full Body Armor becomes 6/4(4) An attack with a heavy pistol 5p -1ap looses the AP on the hardening and leaves 6/4(3) so add the ballistic plus left over hardening (9) to body test. That heavy pistol with APDS would become 5p -5ap so the armor becomes 5/4(0) as the -5 removes the hardening and one point of armor. But a light pistol doing 4p 0ap bounces right off the hardening. A knife doing 4p would also skip right off. Of course this is without rolled successes for simplicity. That would still matter. This would also work for vehicles the same. The hardening would limit what could effect it so sometimes you wouldn't even need to roll. |
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Lo-Fi Version | Time is now: 29th July 2025 - 08:52 PM |
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